Manual: Unterschied zwischen den Versionen

Aus P&T-Wiki
Wechseln zu: Navigation, Suche
(Product Overview)
(Forum)
 
(63 dazwischenliegende Versionen von 3 Benutzern werden nicht angezeigt)
Zeile 1: Zeile 1:
 +
[[Datei:Deutschland.png|rahmenlos|60px|rechts|deutsche Version|verweis=Handbuch]]
 +
 +
{{Baustelle}}
 +
 +
 
== What's Producers & Traders? ==
 
== What's Producers & Traders? ==
  
Zeile 6: Zeile 11:
 
==  Office ==
 
==  Office ==
 
=== Building ===
 
=== Building ===
Here you will find all your building numerically in a list after the building ID order. The filter lists only the desired building.<br/>
+
Here you will find all your buildings numerically sorted in a list by the building ID. The filter lists only the desired buildings.<br/>
It is possible to expand each production and sales building. The building size (increased number of potential employees) and the storage size may be subsequently increased arbitrarily. The wages of the employee must be paid, even if the building is closed.  <br/>
+
It is possible to expand the size of each production and sales building. The building size (increased the number of potential employees) and the storage size can be increased arbitrarily. The wages of the employees must be paid, even if the building is closed.  <br/>
The shelf life of all products decreased every two hours to 2 hours. Coolable and located in cold storage products lose per hour only 1h durability. The [[personnel costs]] for 2 hours will be deducted, of course, only when the building is not closed for longer than 2 hours and the staff are laid off. On the overview page you will find information about the transports, building values, amounts and inputs and outputs of each building, as well as at the bottom the option to [[sell buildings]] . If the last login date back 72 hours so all the buildings of the manager are closed. At level 2, the state of the building is reduced periodically and they need to be repaired on a regular basis and free of charge. The training of employees is meaningful only in the later game.
+
The Durability of all products decreases every two hours by 2 hours. Coolable products, which are located in the Colling Warehouse, loose only 1h Durability all 2h. The [[personnel costs]] for 2 hours will be deducted, of course, only when the building is not closed for longer than 2 hours and the staff are laid off. On the overview page you will find information about the transports, building values, amounts and inputs/outputs of each building, as well as at the bottom the option to [[sell buildings]] . If the last login date is more than 72 hours ago, all buildings of the manager will be closed. At level 2, the condition of the building will be reduced periodically and they need to be repaired with money regurlarly. The training of employees is only meaningful in the game later on.
  
You can browse the FAQ, a list of options for action in the Building view to view.
+
In the FAQ you can view a list of possible actions in the building overview.
  
 
=== Shops ===
 
=== Shops ===
If a storage space to be free, the goods will be stored automatically. In order to bring the goods in the sale, a sale price must be entered and sellers are allocated (at least one). <br/>
+
If a storage slot is free, the goods will be stored automatically. In order to bring the goods into the sale, a sale price must be entered and sellers have to be assigned (at least one). <br/>
An employee can be set per 50m ² of retail space. The sale runs 8:05 to 23:50, every 15 minutes. The First Sale Stick the sales counter in stores to be reset. In addition to the current inventory (quantity) are three smaller numbers one above the other, the top number is the quantity sold today, the average number the amount that you [[would sell]] to if enough sellers would have been allocated, and the lower the percentage deviation of the two. It is important to have the cash book, where you can look up, when and how much of each product has been sold.  <br/>
+
Per 50m² sales area a new employee can be hired. The sale runs from 8:05 to 23:50, every 15 minutes. At the first saletick the salecounters in the stores will be resetted. Besides the current stock(quantity) are also three smaller numbers about each other, the top number is the quantity sold today, the middle number the amount that you [[could sell]] if enough sellers would have been assigned, and the lower the percentage deviation of the two. The cashbook is important as well, you can look up, when and how much of each product has been sold.  <br/>
In business you will also have information to factor in the shops and to the range in stores .<br/>
+
In the store you will also find information about the factor in the stores and the range of stores.<br/>
Each newly built shop has 2 shelves and a [[range]] of 6 <br/>
+
Each newly built shop has 2 shelves and a [[range]] of 6. <br/>
 +
As a Plusfunction building statistics can be found.
  
 
=== Production plants ===
 
=== Production plants ===
One can only store as much merchandise as you storage rooms has (Note the produced goods also need a place to camp).  <br/>
+
You can only store as much products as you have storage slots (Note that the produced goods need a slot as well).  <br/>
You can enter as much production lines as has been explored. Production lines have to be started. <br/>
+
After an automatic receiving of goods there will always stay at least 10m² available. It isn't possible to allocate this space by manual receiving of goods or by expanding the area of the production.
Per 50m ² of production space, you can hire an employee, in factories per 20m ² of production space. <br/>
+
You can enter as much production lines as researched. Production lines have to be started. <br/>
Here you can find the information on the [[producer price calculation]] , for here the quality calculation and here for advertising Produktruf . <br/>
+
Per 50m² production area a new employee can be hired, in factories per 20m² production area.
Each newly built production facility has 4 storage rooms and a production line. <br/>
+
Here you can find the Information about the [[producer price calculation]], here the ones about the quality calculation and here about Advertisment for the Reputation of a product. <br/>
 +
Each newly built Production plant has 4 storage slots and one production line. <br/>
  
 
=== Company Building ===
 
=== Company Building ===
An employee can be set per 100m ². <br/><br/>
+
Per 100m² a new employee can be hired. <br/><br/>
[[Advertising Agency]] : maximum 10 +5 per level campaigns possible per agency. Every 30 minutes, calculates the new advertising values. It can self-produced [[end products]] and their own businesses are advertised. Maximum 40 people per slot. <br/><br/>
+
[[Advertising Agency]] : maximum 10 +5 per level campaigns possible per agency. Every 30 minutes the advertising values will be calculated new. The self-produced [[end products]] and the own stores can be advertised. Maximum 40 people per slot. <br/><br/>
  
[[Research laboratory]] : a maximum of 10 + 5 per level research simultaneously. Here are quality research and research possible for new products. You get two products given at the start, all other products have researched werden.Maximal 40 employees per slot. <br/>
+
[[Research laboratory]] : maximum 10 +5 per level researches at the same time in an Agency. You can research here quality for your products or research new products. You have been given 2 products in beginning, all the others products have to be researched. Maximal 40 employees per slot. <br/>
  
 
===  Finances  ===
 
===  Finances  ===
 
====  Balance ====
 
====  Balance ====
Here you will find the financial report on the business achievements of today and the total time. Here you will find further details about this: the [[financial system]] .<br/>
+
Here is the financial report on the business achievements of today and the total time. Here you will find further details about this: the [[financial system]] .<br/>
Here you will find important data for general business in the last 10 days. Every night around 0 clock moves all stats by one day. Sales, profit and profit margin to date, goodwill is 12:01 last night.<br/>
+
Here you will find important information about the general development of your Company in the last 10 days. Every night around 0 clock the statistics are shifted by one day. Turnover, profit and profit margin are up-to-date, goodwill is 00:01 last night.<br/>
+
 
 
====  Statement of account ====
 
====  Statement of account ====
 
Here you find all the money transactions of the last days.
 
Here you find all the money transactions of the last days.
  
 
===  Fleet ===
 
===  Fleet ===
Here you can buy and sell vehicles, you can see where and what cars are what they have loaded, etc. Also, the repair is possible. From 1 million goodwill vehicles begin to wear off. Without vehicles does not allow sending of goods is possible. Also, the merchandise is purchased in the wholesale market must be removed from our own vehicles. The transport time between buildings is dependent on the distance between the buildings, the condition of the vehicle and the design of the vehicles have Fahrers.Die pallets (for example, Transporter 2, 4 small vehicle, large vehicle 8, Tractor 12) and each pallet holds each coarse 400 kg. It is a variety of goods on a truck pack to the parking option. For Plus users, it is possible [[Automatic transports]] perform supply to create (from level 1) and look at the shipping lists of the past days. <br/>
+
Here you can buy and sell vehicles, you can see where are which vehicles, and what they have loaded etc.. Also, the repair is possible. From 1 million goodwill vehicles begin to wear off. Without vehicles products can not be sent. The products from the wholesale market have to be transport by own vehicles as well. The delivery time between buildings depends on the distance between the buildings, the condition of the lorry and the education of the driver. The lorries have pallets (as example the Transporter 2, small truck 4, big truck 8, tractor 12) and every pallet can be loaded with about 400 kg. Different products can be loaded by the parking-option. For Plus users it is possible to create [[Automatic transports]], delivery contracts (at least level 1) and look into the delivery lists of the last days. <br/>
Green vehicle status means the vehicle is free, yellow vehicle is traveling, blue vehicle has arrived yet to be discharged, and yellow / green vehicle is in park position. <br/>
 
 
At the beginning of the game you have to buy a vehicle in the [[depot]] in the town where you start. <br/>
 
At the beginning of the game you have to buy a vehicle in the [[depot]] in the town where you start. <br/>
  
Zeile 99: Zeile 105:
  
 
===  Organizer ===
 
===  Organizer ===
Here you can save the business contacts.
+
Here you can save business contacts.
  
 
===  Staff ===
 
===  Staff ===
Here you will find everything about personnel. For details, are also found among [[personnel within the company]] in the FAQ
+
Here you will find everything about personnel. Further details are given under [[personnel within the company]] in the FAQ
  
 
===  Private ===
 
===  Private ===
Here is the manager area. One can [[Taxes|Manager salary]] to cash out and buy new status symbols.
+
Here is the manager area. You can cash out [[Taxes|Manager salary]] and buy new status symbols.
  
 
===  Account ===
 
===  Account ===
Here you can change the password or the e-mail address. It is also possible to delete the account or to give it a reboot. One can also find the company ID, which should be quoted in bug reports please. Likewise, you can get a company logo and a manager Upload logo to. The size is max. 150 x 150 and up to 50 kb. Here is also the vacation mode to find more information, visit [[holiday]] . One can also find the off switch of info boxes. Simply take out the hook!
+
The password, e-mail address, manager name and the company name can be changed here.
 +
It is also possible to delete the account or to start from the beginning (Reset). The Company ID is here as well, which should be quotted in bug reports please. You can upload a company logo and a manager logo. The max. size is 150 x 150 and max 50kb. <br/>
 +
Here is also the holiday mode to find more information, visit [[holiday]]. Here you can turn off the info boxes or activate the Facebook-login. Simply take out the hook or press activate!
  
 
==  City ==
 
==  City ==
Zeile 116: Zeile 124:
 
=== Offer / Search ===
 
=== Offer / Search ===
  
Here is the bulletin board where you can post short-term information. However, the same rules apply as in the chat. Impropriety information will be deleted without hesitation.
+
Here is the bulletin board where you can post short information. However, the same rules apply as in the chat. Impropriety information will be deleted without hesitation.
  
 
=== Map P/V ===
 
=== Map P/V ===
 
   
 
   
Here you will find the map of the city and the production and sale of building the player. The colors have a meaning just for the raw material production, there is a time bonus for raw materials during darker acreage
+
Here you will find the map of the city and the production and sale buildings of the player. The colours have an specially meaning for the primary materials production, because you will get a time bonus on darker property.
  
 
=== Map F/K ===
 
=== Map F/K ===
 
   
 
   
Here you will find the map of the city and the companies and consortium building the player.  
+
Here you will find the map of the city and the companies and consortium buildings of the players.
  
 
=== [[wholesale market]] ===  
 
=== [[wholesale market]] ===  
n the wholesale market you can buy goods and set goods for sale. Every 2 hours are filled the camp of the local dealers in the city. To buy goods, we need our own vehicles. Note the capacity of the vehicles. You can also send various goods in the same vehicle in the same building. <br/>
+
In the wholesale market you can buy and sell goods. Every 2 hours the stock of the local dealers gets restocked. To buy goods, own vehicles are needed. Note the capacity of the vehicles. You can also send different products in the same vehicle into the same building. <br/>
The own storage space in the wholesale market depends on the bearing surface of the own building in the city (except contracts) + a flat base. The rule here is: Warehouse City / 4 + 1000 <br>
+
The own storage area in the wholesale market depends on the storage area your own buildings have in a city (except stores) + usual area. The rule is: Storage area of City / 4 + 1000 <br/>
  
At the top left you can sort by product and upper right to the product group (Green = [[raw]] , red = [[intermediate]] and black = [[final product]] ) and [[sales building]] .  <br/>
+
At the top left you can sort by product and at the top right by the product group (Green = [[raw]] , red = [[intermediate]] and black = [[final product]] ) and [[sale buildings]].  <br/>
  
Self, in the [[wholesale market]] set goods can be send back to the building from which the goods have been delivered. The goods can be sold to the local dealer to poor prices, you can change its wholesale market selling price and you can place goods under the [[consortium marketplace]] move.  <br/>
+
Own products on the [[wholesale market]] can be send back to the building it came from.
 +
The goods can also be sold to the local dealers to poor prices, the price can be changed and the products can be moved to the [[consortium marketplace]].  <br/>
  
The consortium leader must create first. The setup fee is 10,000 €.  <br/>
+
The consortium leader has to create it first. The setup fee is 10000 €.  <br/>
Thereafter, each member of the [[consortium]] access it. It can be found in the [[wholesale market]] at the bottom right! The running costs are 500 € for the [[consortium]] ! <br/>
+
Afterwards each member of the [[consortium]] has access to it. It can be found in the [[wholesale market]] at the bottom right! The running costs are 500 € for the [[consortium]] ! <br/>
In order goods to the [[consortium marketplace]] to send one uses the ID 10th <br/>
+
In order to send goods to the [[consortium marketplace]] use the ID 10 <br/>
  
 
=== Town hall ===  
 
=== Town hall ===  
Here you will find the most important data of the city such as population, number of employees, number of players and building the [[economic barometer]], which governs the reference prices of the local seller in the shops. Also here is access to the [[consortium]] to find.
+
Here you will find the most important data of the city such as population, number of employees, number of buildings owned by players and the [[economic barometer]], which governs the reference prices of the local seller in the shops. You can also access the [[consortium]] .
  
 
===  Bank ===  
 
===  Bank ===  
If there is so much month at the end of the money is left, here you can take out a loan. Only 10 days after the company was founded, the bank grants loans. The loan interest is calculated daily and deducted  at 23:55 clock. The credit interest and the MRP rates are calculated per day, the credited or charged at 23:55. The [[credit facility]] is based on the goodwill and on the level, beginning at 50% of average goodwill of the last 10 days.
+
If you've got enough money left at the end of the month, you can take out a loan. Only 10 days after the company was founded, the bank grants loans. The base rate is calculated daily and deducted  at 23:55 clock. The credit interest and the MRP rates are calculated per day at 23:55. The [[credit limit]] is based on the goodwill and on the level, beginning at 50% of the average goodwill of the last 10 days.
  
 
===  Newspaper ===  
 
===  Newspaper ===  
Here you will find the current internal newspaper for the Gravy Train Gravy Train Times. Release date is every 3-4 months. If your interested, what to write, who turns to AG Valley
+
Here you will find the current internal newspaper for Reibach the Reibach Times. Release date is every 1-2 months. If your interested to write an article, contact AG Valley.
  
 
===  Business Directory ===  
 
===  Business Directory ===  
Plus only: You can find an overview of the producers of each product and the owners of the individual transactions.
+
Plus only: This is an overview of the producers of the several products and the owner of several stores.
  
 
== Product Overview ==
 
== Product Overview ==
Zeile 154: Zeile 163:
 
   
 
   
 
===  [[Sales]] ===  
 
===  [[Sales]] ===  
Here you will find the sales overview of the goods (available only with Flash Player). Total Sales the last 10 days, the market shares of manufacturers and market share of the business of the day are always there. The 2nd Flash Chart can be changed by clicking the business name, dealer name, or brand name. Also, all businesses are listed that currently sell this product. Also over the images in the shops to get to these sales of its product.
 
  
===  Survey ===  
+
 
Here one finds the product overview and the starting materials you need for the production of its goods.
+
Here you will find the sales overview of the goods (available only with Flash Player). Total Sales shows the last 10 days. The market shares of producers and market shares of the sellers of today are always there. The 2nd Flash Chart can be changed by clicking the business name, dealer name, or brand name. <br/>
 +
All stores are listed that currently sell this product. By clicking on an image of a product you will be transfered to the sales figures of the product.
 +
 
 +
===  Product Overview ===  
 +
This is the Product Overview. All information which are needed to produce a produt are shown here.
  
 
===  Own Products ===  
 
===  Own Products ===  
Here one finds the product overview about their own products, their quality, their reputation, their currently outstanding amounts (For end) and the hook for quality in research or Call Extension. On the far right is still active or inactive, so you can set a filter of goods into two categories. Inactive also means the goods no longer be seen in the yellow pages.
+
Here is the product overview of the own products, their quality, their reputation, their currently outstanding amounts (for end-products) as well as the hook for quality in research or Reputation Extension. On the right is the status active or inactive, so you can set a filter of goods into two categories. Each product which has been researched once, can be set inactive. It will have the following effects: <br/>
 +
* It will not be displayed under active products
 +
* It can not be advertised or the quality researched
 +
* It does not appear in City / Business Directory and because of that it can not be seen by other players.
  
 
===  Purchase History ===  
 
===  Purchase History ===  
Here you will find the overview shopped which inhabitants. Every day buys a half of the population. At the end of the day the chessboard is full.
+
This is the overview of which inhabitants have already been shopping. Only the half of the population buys every day. So there will be a chessboard at the end of the day.
+
 
 
===  Market Overview ===  
 
===  Market Overview ===  
Here you will find by the percentage distribution of the produced goods of players stores listed. Even goods in other buildings flow into the competent shop with a. The values ​​correspond to the percentage of the previous day. <br/>
+
Here you will find the percentage distribution of the produced goods by managers sorted by stores. Goods in other buildings flow into the competent stores as well. The values ​​correspond to the percentage of the previous day. <br/>
 
red = over 75% <br/>
 
red = over 75% <br/>
 
yellow = between 50% and 75% <br/>
 
yellow = between 50% and 75% <br/>
green = below 50% <br/>
+
green = 50% or less <br/>
  
 
=== Statistics ===
 
=== Statistics ===
  
 
===  Rankings ===  
 
===  Rankings ===  
Here are the rankings sorted by goodwill, profit, revenue, profit divided by enterprise value and the consortia rankings. (Gray selected players have received a warning, marked red players have been locked)
+
Here are the rankings sorted by goodwill, profit, revenue, profit divided by goodwill and the consortia rankings. (Grey marked players have received a warning, red marked players have been blocked)
  
 
===  Records ===  
 
===  Records ===  
Here are lists of the largest factories, the most turnover, etc. .. in many different categories.
+
Here are lists of the largest factories, the most turnover, etc... and many other different categories.
  
 
===  Managers online ===  
 
===  Managers online ===  
List of all currently in the game manager.
+
List of all managers who are currently in the game.
  
=== Yellow Pages ===  
+
=== Manager directory ===  
List of all managers. After 50 days of inactivity, these managers will be deleted. By entering names you can search by company name.
+
List of all managers. By entering names you can search companies. After 50 days of inactivity, these managers will be transacted, which means all buildings will be demolished and the staff dismissed.
  
==  Baumenü ==  
+
==  Build Menu ==  
Beim Start kann man die ersten beiden Baugenemigungen ( BG ) innerhalb von jeweils 5 Sekunden erforschen. Stadt und Art der BG ist egal . <br/>
+
At the start you can explore the first two Building Licenses (BL) within 5 seconds. City and type of BL does not matter. <br/>
Das erste Gebäude das man baut kann in kurzer Zeit errichtet werden. Beachtet die [[Gebäude | Grundstückspreise]] .
+
The first building that you build can be built in a short time. Note the [[price of land]] .
  
=== Baugenehmigungen ===  
+
=== Building Licenses ===  
Hier kann man [[Baugenehmigung]]en beantragen um neue Gebäude zu errichten. Zu Anfang hat man 2 [[Baugenehmigung]]en die man frei wählen kann. Egal welcher Art oder in welcher Stadt.<br/>
+
Here you can apply for [[Building licenses]] to build new buildings. At the beginning you have 2 building licenses that you can use freely. No matter what kind of building or in what city. <br/>
  
 +
=== Production building ===
 +
Here, depending on the level and the owned building permits production buildings can be built. The minimum size is 70 square meters and the maximum size is 10,000 m² (+10,000 sqm per level of the player). At level 5, the building size limit is lifted. Such buildings are from 1500 m² and above profitable. <br/>
  
=== Produktionsgebäude ===  
+
=== Shops ===
Hier können je nach Level und vorhandener Baugenehmigungen  Produktionsgebäude errichtet werden. Die Mindestgröße beträgt 30 m² und die maximale Größe liegt bei 10.000 m² (+10.000 m² pro Level des Spielers). Ab Level 5 ist die Gebäudegröße Obergrenze aufgehoben .  Solche  Gebäude ab 1500 m² sind rentabel.<br/>
+
Here, depending on the level and the owned building permits businesses can be built. The minimum size is 70 square meters and the maximum size is 10,000 m² (+10,000 sqm per level of the player). At level 5, the building size limit is lifted. <br/>
  
=== Geschäfte ===
+
=== [[Company building]] ===  
Hier können je nach Level und vorhandener Baugenehmigungen  Geschäfte errichtet werden. Die Mindestgröße beträgt 50 m² und die maximale Größe liegt bei 10.000 m²(+10.000 m² pro Level des Spielers). Ab Level 5 ist die Gebäudegröße Obergrenze aufgehoben .<br/>
+
Here, depending on the level and the owned building permits company buildings can be built. The minimum size is 100 square meters and the maximum size is 10,000 m² (+10,000 sqm per level of the player). At level 5, the building size limit is lifted. <br/>
 +
These buildings should not be built in beginning. You can not make profit with them<br/>
  
=== [[Firmengebäude]] ===  
+
=== [[Stock]] ===
Hier können je nach Level und vorhandener Baugenehmigungen  Firmengebäude errichtet werden. Die Mindestgröße beträgt 100 m² und die maximale Größe liegt bei 10.000 (+10.000 m² pro Level des Spielers). Ab Level 5 ist die Gebäudegröße Obergrenze aufgehoben .<br/>
+
Here one can with level 1 and an owned building permit build a [[warehouse]] or cold storage. The minimum size is 100m ² and the maximum size is 10,000 sqm (+10,000 sqm per level of the player). At level 5, the building size limit is lifted. <br/>
Diese Gebäude sollten nicht als erstes Gebäude gebaut werden, damit kann man kein Geld verdienen.<br/>
 
  
=== [[Lager]] ===
+
In general, you can always change the storage, or even decrease the building size (minimum size 100 sqm). Even buildings can be rebuilt within its type (eg farm in livestock). These functions are located within the buildings (office / building).
Hier können ab Level 1 und vorhandener Baugenemigung eine [[Lager]]halle oder ein Kühlhaus erreichtet werden. Die Mindestgröße beträgt 100m² und die maximale Größe beträgt 10.000m² (+10.000 m² pro Level des Spielers). Ab Level 5 ist die Gebäudegröße Obergrenze aufgehoben .<br/>
 
 
 
Allgemein gilt, man kann jederzeit das Lager verändern, oder selbst die Gebäude rückbauen ( Mindestgröße 100 ) . Auch können Gebäude innerhalb seiner Art umgebaut werden ( z.b. Farm in Viehzucht ) . Diese Funktionen befinden sich allerdings innerhalb der Gebäude ( Büro / Gebäude).
 
  
 
== Plus ==
 
== Plus ==
 
   
 
   
===  Leistungen ===  
+
===  Services ===  
Hier findet man die einzelnen aktuell verfügbaren Leistungen für Plus.
+
Here you will find the available services for Plus.
 +
 
 +
=== Charge ===
 +
 
 +
Here you can buy [[Schottertaler]].
 +
 
 +
=== Account ===
  
===  Aufladen ===
+
Here you will find the overview of your [[Schottertaler]] (which can be obtained by charging or by Vote on the top left). You can see your current duration of Plus,trade your Schottertaler into Plus days (at least 48 = 1 day) or send the [[Schottertaler]] to other players (managers name is needed)!
Hier kann man  Schottertaler kaufen.
 
  
=== Konto ===  
+
=== Settings ===
Hier findet man die Übersicht über seine [[Schottertaler]] ( die man durch Aufladung oder durch Voten oben links erhalten kann ) . Man sieht seine aktuelle Plusdauer,  kann seine [[Schottertaler]] in Plustage(mindestens 48 = 1 Tag) umwandeln oder [[Schottertaler]] an andere Mitspieler ( Managername wird benötigt ) weiterreichen !
 
  
===  Einstellungen ===
+
Plus only: Here you can change the profile.
nur Plus: Hier kann man das Profil ändern.
 
  
 
+
== Help ==
== Hilfe ==
 
 
   
 
   
 +
===  Level ===
 +
Here you will find the conditions for the next level and the challenges these will be incorporated into the game after a certain goodwill! <br/>
 +
All conditions must be met to the next level in 10 days. (The days need not be consecutive).
 +
The progress is displayed in the overview above (number in parentheses). <br/>
  
===  Schnellstart ===  
+
===  [[Quickstart]] ===  
Hier sind die ersten Schritte zu finden.
+
The first steps can be found here.
  
=== Handbuch ===  
+
=== [[Manual]] ===  
Das ist der Link zum Handbuch hier im Wiki .
+
This is the link to the manual here in the wiki.
  
 
===  FAQ's ===  
 
===  FAQ's ===  
Das ist der Link zu den meist gestellten Fragen : [[Game-FAQ]] .
+
This is the link to the most frequently asked questions: [[Game-FAQ]] .
  
=== Verkauf ===  
+
=== Sale ===  
Hier ist die Übersicht der Verkaufsgebäude mit den Produkten die dort verkauft werden können.
+
Here is the overview of the sales building with the products which can be sold there.
  
=== Produke ===  
+
=== Products ===  
Hier ist die Übersicht der Produktionsgebäude mit den Produkten die dort produziert werden können.
+
Here is the overview of the production building with the products which can be produced there.
  
 
===  Support ===  
 
===  Support ===  
Hier ist eine direkte  Emailverbindung zum P&T Support zu finden.
+
Here is a direct e-mail connection to the P & T to find support.
 
 
===  Level ===
 
Hier findet man die Bedingungen für den nächsten Level und die Herausforderungen die ab einem bestimmten Firmenwert ins Spiel einfliessen !<br/>
 
Alle Bedingungen zum nächsten Level müssen an 10 Tagen erfüllt sein. (Die Tage müssen nicht fortlaufend sein).<br/>
 
Der Fortschritt wird oben in der Übersicht ( Zahl in Klammern) angezeigt .<br/>
 
  
 
== Forum ==
 
== Forum ==
 
   
 
   
Hier findet man den Link zum Forum. Ihr müßt Euch dort seperat anmelden um dort was schreiben zu können. Manche der Seiten im Forum sind nur zu lesen wenn man angemeldet ist .
+
Here you'll find the link to the forum. You have register there seperat to be allowed to write something. Some of the pages in the forum can only be read if you are logged in.
  
[http://forum.pro-tra.de/index.php P & T Forum]
+
[https://forum.producers-and-traders.de/index.php P & T Forum]
  
 
== Chat ==
 
== Chat ==
 
   
 
   
Hier findet man den Link zum Pandt-Chat. Ihr werdet mit eurem Managernamen angemeldet . Wenn ihr mit einem [[Spielchat |  Chatprogramm]] in den Chat gehen wollt, könnt ihr es in der FAQ nachlesen. Konsortiumsmitgliedern wird auch gleich ein Konsortiumschat geöffnet.
+
Here you will find the link to the Pandt chat. You will be logged in with your manager name. If you want to use a chat program to go into the chat, you can read about it in the FAQ. A Consortiumchat will be opened to Consortium members.
  
 
== News ==
 
== News ==
  
Sobald die News rot ist ist in einem der unteren Fächern eine Nachricht für Euch vorhanden. Diese bleibt solange rot , wie ihr sie nicht  gelesen habt.  
+
As soon as the news are red, there is in one of the lower compartments a message for you. This remains red as long as you have not read the message.
 
    
 
    
  
===  Postfach ===  
+
===  Post office box ===  
Hier kann man Nachrichten empfangen oder verschicken. In der Übersicht sieht man auch wenn man neue Nachrichten bekommen hat .
+
Here you can receive or send messages. In the overview you can see even if you get new messages.
  
===  Firmennews ===  
+
===  Company News ===  
Hier findet man alle Neuigkeiten aus der Firma gesammelt zum nachlesen.  
+
Here you will find all the news from your company to read.
  
===  Produktionsnews ===  
+
===  Production News ===  
Hier findet man alle Neuigkeiten aus dem Bereich der Produktionen.
+
Here you will find all the latest news from the field of production.
  
 
=== Game-News ===  
 
=== Game-News ===  
Hier ist ein Link  zum [[Changelog]].
+
Here's a link to the [[Changelog]].
  
 
==  Voting ==
 
==  Voting ==
  
Hier könnt ihr für das Spiel voten. Solange die Anzeige Blau ist , ist es möglich Schottertaler für Euch zu bekommen.
+
Here you can vote for the game. While the indicator is blue, it is possible for you to obtain Schottertaler. Please help the game and vote!
Bitte helft dem Spiel und Votet !
 
  
  
[[Kategorie:Index]]
+
[[Kategorie:Index/en]]

Aktuelle Version vom 17. Juli 2020, 19:32 Uhr

deutsche Version


Baustelle / under construction


Baustelle.jpg

Diese Seite muss überarbeitet werden.
This page needs to be edited.



What's Producers & Traders?

Producers & Traders is an economic simulation with long-term motivation. Producers & Traders always offers new challenges posed by the tier system and the ability to play producer and seller. It is at the moment a pure leisure project and is currently in public beta test phase.

Office

Building

Here you will find all your buildings numerically sorted in a list by the building ID. The filter lists only the desired buildings.
It is possible to expand the size of each production and sales building. The building size (increased the number of potential employees) and the storage size can be increased arbitrarily. The wages of the employees must be paid, even if the building is closed.
The Durability of all products decreases every two hours by 2 hours. Coolable products, which are located in the Colling Warehouse, loose only 1h Durability all 2h. The personnel costs for 2 hours will be deducted, of course, only when the building is not closed for longer than 2 hours and the staff are laid off. On the overview page you will find information about the transports, building values, amounts and inputs/outputs of each building, as well as at the bottom the option to sell buildings . If the last login date is more than 72 hours ago, all buildings of the manager will be closed. At level 2, the condition of the building will be reduced periodically and they need to be repaired with money regurlarly. The training of employees is only meaningful in the game later on.

In the FAQ you can view a list of possible actions in the building overview.

Shops

If a storage slot is free, the goods will be stored automatically. In order to bring the goods into the sale, a sale price must be entered and sellers have to be assigned (at least one).
Per 50m² sales area a new employee can be hired. The sale runs from 8:05 to 23:50, every 15 minutes. At the first saletick the salecounters in the stores will be resetted. Besides the current stock(quantity) are also three smaller numbers about each other, the top number is the quantity sold today, the middle number the amount that you could sell if enough sellers would have been assigned, and the lower the percentage deviation of the two. The cashbook is important as well, you can look up, when and how much of each product has been sold.
In the store you will also find information about the factor in the stores and the range of stores.
Each newly built shop has 2 shelves and a range of 6.
As a Plusfunction building statistics can be found.

Production plants

You can only store as much products as you have storage slots (Note that the produced goods need a slot as well).
After an automatic receiving of goods there will always stay at least 10m² available. It isn't possible to allocate this space by manual receiving of goods or by expanding the area of the production. You can enter as much production lines as researched. Production lines have to be started.
Per 50m² production area a new employee can be hired, in factories per 20m² production area. Here you can find the Information about the producer price calculation, here the ones about the quality calculation and here about Advertisment for the Reputation of a product.
Each newly built Production plant has 4 storage slots and one production line.

Company Building

Per 100m² a new employee can be hired.

Advertising Agency : maximum 10 +5 per level campaigns possible per agency. Every 30 minutes the advertising values will be calculated new. The self-produced end products and the own stores can be advertised. Maximum 40 people per slot.

Research laboratory : maximum 10 +5 per level researches at the same time in an Agency. You can research here quality for your products or research new products. You have been given 2 products in beginning, all the others products have to be researched. Maximal 40 employees per slot.

Finances

Balance

Here is the financial report on the business achievements of today and the total time. Here you will find further details about this: the financial system .
Here you will find important information about the general development of your Company in the last 10 days. Every night around 0 clock the statistics are shifted by one day. Turnover, profit and profit margin are up-to-date, goodwill is 00:01 last night.

Statement of account

Here you find all the money transactions of the last days.

Fleet

Here you can buy and sell vehicles, you can see where are which vehicles, and what they have loaded etc.. Also, the repair is possible. From 1 million goodwill vehicles begin to wear off. Without vehicles products can not be sent. The products from the wholesale market have to be transport by own vehicles as well. The delivery time between buildings depends on the distance between the buildings, the condition of the lorry and the education of the driver. The lorries have pallets (as example the Transporter 2, small truck 4, big truck 8, tractor 12) and every pallet can be loaded with about 400 kg. Different products can be loaded by the parking-option. For Plus users it is possible to create Automatic transports, delivery contracts (at least level 1) and look into the delivery lists of the last days.
At the beginning of the game you have to buy a vehicle in the depot in the town where you start.

Status of the vehicles

Image Importance
Vehicle is unused and free Vehicle is unused and free
Vehicle is on the road Vehicle is on the road
Vehicle has reached its destination and can be discharged Vehicle has reached its destination and can be discharged
Vehicle is parked and loaded (partially) Vehicle is parked and loaded (partially)
Vehicle is repaired Vehicle is repaired

Purchasable vehicles

Type Image Price Capacity Prerequisite
Transporter Transporter 20.000€ 2 pallets (2VE) -
Small Truck Kleiner LKW 40.000€ 4 pallets (4VE) -
Big Truck Großer LKW 80.000€ 8 pallets (8VE) -
Tractor Sattelzug 120.000€ 12 pallets (12VE) Level 1

Organizer

Here you can save business contacts.

Staff

Here you will find everything about personnel. Further details are given under personnel within the company in the FAQ

Private

Here is the manager area. You can cash out Manager salary and buy new status symbols.

Account

The password, e-mail address, manager name and the company name can be changed here. It is also possible to delete the account or to start from the beginning (Reset). The Company ID is here as well, which should be quotted in bug reports please. You can upload a company logo and a manager logo. The max. size is 150 x 150 and max 50kb.
Here is also the holiday mode to find more information, visit holiday. Here you can turn off the info boxes or activate the Facebook-login. Simply take out the hook or press activate!

City

Offer / Search

Here is the bulletin board where you can post short information. However, the same rules apply as in the chat. Impropriety information will be deleted without hesitation.

Map P/V

Here you will find the map of the city and the production and sale buildings of the player. The colours have an specially meaning for the primary materials production, because you will get a time bonus on darker property.

Map F/K

Here you will find the map of the city and the companies and consortium buildings of the players.

wholesale market

In the wholesale market you can buy and sell goods. Every 2 hours the stock of the local dealers gets restocked. To buy goods, own vehicles are needed. Note the capacity of the vehicles. You can also send different products in the same vehicle into the same building.
The own storage area in the wholesale market depends on the storage area your own buildings have in a city (except stores) + usual area. The rule is: Storage area of City / 4 + 1000

At the top left you can sort by product and at the top right by the product group (Green = raw , red = intermediate and black = final product ) and sale buildings.

Own products on the wholesale market can be send back to the building it came from. The goods can also be sold to the local dealers to poor prices, the price can be changed and the products can be moved to the consortium marketplace.

The consortium leader has to create it first. The setup fee is 10000 €.
Afterwards each member of the consortium has access to it. It can be found in the wholesale market at the bottom right! The running costs are 500 € for the consortium !
In order to send goods to the consortium marketplace use the ID 10

Town hall

Here you will find the most important data of the city such as population, number of employees, number of buildings owned by players and the economic barometer, which governs the reference prices of the local seller in the shops. You can also access the consortium .

Bank

If you've got enough money left at the end of the month, you can take out a loan. Only 10 days after the company was founded, the bank grants loans. The base rate is calculated daily and deducted at 23:55 clock. The credit interest and the MRP rates are calculated per day at 23:55. The credit limit is based on the goodwill and on the level, beginning at 50% of the average goodwill of the last 10 days.

Newspaper

Here you will find the current internal newspaper for Reibach the Reibach Times. Release date is every 1-2 months. If your interested to write an article, contact AG Valley.

Business Directory

Plus only: This is an overview of the producers of the several products and the owner of several stores.

Product Overview

Sales

Here you will find the sales overview of the goods (available only with Flash Player). Total Sales shows the last 10 days. The market shares of producers and market shares of the sellers of today are always there. The 2nd Flash Chart can be changed by clicking the business name, dealer name, or brand name.
All stores are listed that currently sell this product. By clicking on an image of a product you will be transfered to the sales figures of the product.

Product Overview

This is the Product Overview. All information which are needed to produce a produt are shown here.

Own Products

Here is the product overview of the own products, their quality, their reputation, their currently outstanding amounts (for end-products) as well as the hook for quality in research or Reputation Extension. On the right is the status active or inactive, so you can set a filter of goods into two categories. Each product which has been researched once, can be set inactive. It will have the following effects:

  • It will not be displayed under active products
  • It can not be advertised or the quality researched
  • It does not appear in City / Business Directory and because of that it can not be seen by other players.

Purchase History

This is the overview of which inhabitants have already been shopping. Only the half of the population buys every day. So there will be a chessboard at the end of the day.

Market Overview

Here you will find the percentage distribution of the produced goods by managers sorted by stores. Goods in other buildings flow into the competent stores as well. The values ​​correspond to the percentage of the previous day.
red = over 75%
yellow = between 50% and 75%
green = 50% or less

Statistics

Rankings

Here are the rankings sorted by goodwill, profit, revenue, profit divided by goodwill and the consortia rankings. (Grey marked players have received a warning, red marked players have been blocked)

Records

Here are lists of the largest factories, the most turnover, etc... and many other different categories.

Managers online

List of all managers who are currently in the game.

Manager directory

List of all managers. By entering names you can search companies. After 50 days of inactivity, these managers will be transacted, which means all buildings will be demolished and the staff dismissed.

Build Menu

At the start you can explore the first two Building Licenses (BL) within 5 seconds. City and type of BL does not matter.
The first building that you build can be built in a short time. Note the price of land .

Building Licenses

Here you can apply for Building licenses to build new buildings. At the beginning you have 2 building licenses that you can use freely. No matter what kind of building or in what city.

Production building

Here, depending on the level and the owned building permits production buildings can be built. The minimum size is 70 square meters and the maximum size is 10,000 m² (+10,000 sqm per level of the player). At level 5, the building size limit is lifted. Such buildings are from 1500 m² and above profitable.

Shops

Here, depending on the level and the owned building permits businesses can be built. The minimum size is 70 square meters and the maximum size is 10,000 m² (+10,000 sqm per level of the player). At level 5, the building size limit is lifted.

Company building

Here, depending on the level and the owned building permits company buildings can be built. The minimum size is 100 square meters and the maximum size is 10,000 m² (+10,000 sqm per level of the player). At level 5, the building size limit is lifted.

These buildings should not be built in beginning. You can not make profit with them

Stock

Here one can with level 1 and an owned building permit build a warehouse or cold storage. The minimum size is 100m ² and the maximum size is 10,000 sqm (+10,000 sqm per level of the player). At level 5, the building size limit is lifted.

In general, you can always change the storage, or even decrease the building size (minimum size 100 sqm). Even buildings can be rebuilt within its type (eg farm in livestock). These functions are located within the buildings (office / building).

Plus

Services

Here you will find the available services for Plus.

Charge

Here you can buy Schottertaler.

Account

Here you will find the overview of your Schottertaler (which can be obtained by charging or by Vote on the top left). You can see your current duration of Plus,trade your Schottertaler into Plus days (at least 48 = 1 day) or send the Schottertaler to other players (managers name is needed)!

Settings

Plus only: Here you can change the profile.

Help

Level

Here you will find the conditions for the next level and the challenges these will be incorporated into the game after a certain goodwill!
All conditions must be met to the next level in 10 days. (The days need not be consecutive). The progress is displayed in the overview above (number in parentheses).

Quickstart

The first steps can be found here.

Manual

This is the link to the manual here in the wiki.

FAQ's

This is the link to the most frequently asked questions: Game-FAQ .

Sale

Here is the overview of the sales building with the products which can be sold there.

Products

Here is the overview of the production building with the products which can be produced there.

Support

Here is a direct e-mail connection to the P & T to find support.

Forum

Here you'll find the link to the forum. You have register there seperat to be allowed to write something. Some of the pages in the forum can only be read if you are logged in.

P & T Forum

Chat

Here you will find the link to the Pandt chat. You will be logged in with your manager name. If you want to use a chat program to go into the chat, you can read about it in the FAQ. A Consortiumchat will be opened to Consortium members.

News

As soon as the news are red, there is in one of the lower compartments a message for you. This remains red as long as you have not read the message.


Post office box

Here you can receive or send messages. In the overview you can see even if you get new messages.

Company News

Here you will find all the news from your company to read.

Production News

Here you will find all the latest news from the field of production.

Game-News

Here's a link to the Changelog.

Voting

Here you can vote for the game. While the indicator is blue, it is possible for you to obtain Schottertaler. Please help the game and vote!