Quickstart: Unterschied zwischen den Versionen
John (Diskussion | Beiträge) (→Choice of the first building) |
John (Diskussion | Beiträge) (→Choice of the first building) |
||
Zeile 58: | Zeile 58: | ||
Research laboratories and then improved in quality through continuous development in the same building. The reputation | Research laboratories and then improved in quality through continuous development in the same building. The reputation | ||
of a final product or a store can be improved in advertising agencies. Since you have only a limited budget in the beginning and the construction of laboratories or agencies would overbreak your budget, the administration of the city university shares two research results with you for. For free! | of a final product or a store can be improved in advertising agencies. Since you have only a limited budget in the beginning and the construction of laboratories or agencies would overbreak your budget, the administration of the city university shares two research results with you for. For free! | ||
− | This means, the first two goods produced by you are of sufficient quality, and if it is final, even with | + | This means, the first two goods produced by you are of sufficient quality, and if it is final, even with reputation, but only the first 2, so choose carefully. For any other product you will need the additional buildings. <br> |
− | |||
== Building construction! == | == Building construction! == |
Version vom 6. Oktober 2014, 21:05 Uhr
Welcome to the quick guide of Producers & Traders. This is a short
introduction of the main functions without any guarantee of completeness.
For further information please read the Manual , Game-FAQ or
the Index.
The Forum provides helpful information as well and in the chat - The meeting
point of Schottertal - you will find at nearly any time assistance from other managers.
But it is not like I'm doing nothing for my small official salary,
therefore I created myself this brochure.
Inhaltsverzeichnis
Basics
At the moment Schottertal has two cities; Reibach and Zasterhausen. Currently Reibach is the the bigger city
with a higher population, more customers but also with competition because of the old, well-established companies. To switch between the two cities
you can push the the town sign on the topleft. The city of Zasterhausen is directly attached to the eastend of Reibach.
Next to the town sign is your company overview including managers portrait and level indicator next to the company logo. The two
Images can be changed under Office => Account. On the far right are some PLUS features. As you can see on the right, you have 10 days PLUS avaiable at the beginning.
Basically there will be differed into three product groups. The raw materials, intermediate goods and end-products. Only end-products
can be sold to the urban population. It is not possible to produce, trade or sell all products from the beginning of the game because some of them will be unlocked by reaching a higher manager level. It is the same with the building of some building types.
Choice of the first building
Nothing goes without buildings.
However, the selection of the first building regarding the location, type and size basically determines the success or failure
of your company. Therefore you should take your time analysing the market, before you start to build.
For the market analysis there are some tools provided.
1 Product Overview => Market Overview
This area shows the percentage of player sales of the total sales, of the actual visited city.
At the beginning there is only the Level 0 block of your interest. Of course, this page is only suitable for finding gaps in the market when you start with the idea of producing end products or if you want dedicate yourself to the sale.
Product Overview => Overview
This page is the main source of information for all producers.
Here you see which level is required to produce this product and in which city. How many and what precursors you need and in which quantity. In which building the production is possible and how long the product is durable.
But the most interesting is certainly the lower part. If the daily needs of Managers are below the daily production and the Stock of the city is very low, the demand for this Product should be very high.
3 city => wholesale market
The wholesale market is a good indicator of a product deficit. If you are looking for your favorite product and there are only a few Offers, it is a sign of under-supply. The offers of the local dealer provide a basic supply.
However, these products are always of low quality.
4 city => Sell / Search
This is the notice board of the chosen city.
Here Managers offer their goods or are looking for them. Per ingame-message you can secure potent suppliers or
Customers fast. Some negotiation skills and a precise control of current prices, of course, is a prerequisite, only a few
have an innate helper syndrome here.
5 Products
Before you decide what you want to do first, the following should be mentioned:
Surely you've noticed that the offered products are very different from each other, in reputation and quality. Products must be researched in
Research laboratories and then improved in quality through continuous development in the same building. The reputation
of a final product or a store can be improved in advertising agencies. Since you have only a limited budget in the beginning and the construction of laboratories or agencies would overbreak your budget, the administration of the city university shares two research results with you for. For free!
This means, the first two goods produced by you are of sufficient quality, and if it is final, even with reputation, but only the first 2, so choose carefully. For any other product you will need the additional buildings.
Building construction!
Enough of the theory. Time to spend money.
You've decided what city you want to start? Which product do you wish to make or whether it should be but rather a store?
Well, nothing is yet on young entrepreneurs with a plan.
First you need a building permit for the appropriate building type. Under Construction Menu => Building permits you can edit this
. apply Here comes our best settlement policy to carry. Say the first 2 I wave unceremoniously through.
When placing buildings one must always distinguish what you build:
1 business
Transactions can only be built in the urban area, makes sense, too. The city area is, and on the cards by the white
shown red fields, the darker the color the higher the population density.
If you have selected the appropriate building type that you want to build, go to town => map P / V filter by the
appropriate building and unlock the range with. Now you see your direct competitors and their reach.
Find you a suitable spot for your building. Taking the coordinates shown above is to remember always very helpful.
When building a business, note the following: The price of the property depends on the color of the subsoil. The darker
more expensive that way. Now you change the Build Menu => Shops choose the store type, the size of the sales area and storage and the third the
Location on the map. In the second window, you can re-adjust again. A size of 1000m ² and 400m ² warehouse sale should
sufficient, but you're welcome to decide for themselves. But remember enough cash on reserve to the sale of goods
being able to pay. Perfect would be no overlap with other areas of influence, build in whites with a lot of dark red in the range
possible and no green or blue at that. Does not work? true ... wishful thinking.
2.Factory
Factories can be built anywhere in the metropolitan area not only because our citizens are not on it, and of course not in the Knete
(Note d Red: River flows through the city). When choosing a location here decides certainly the proximity to potential suppliers and
to the customer, because transport costs largely depend on the distance from A to B. However, the land price expensive
the closer you get to the city. This applies in size as large as possible as the first building is finished even one two fix in 2 minutes.
Again, make sure enough cash reserve to purchase raw materials.
3. 3 Farms
These types of buildings are buildable on all green areas. The darker the color, the fertility of the land is higher which is
naturally affects the anticipated yield. All other factors correspond to that of the factory building.
However, a farm or an animal husbandry is unsuitable for a successful start. The expected gains are easy to
too low in order to build something.
Transport of goods
How not need to be transported to expect so purchased or produced goods, of course.
There are two options:
1 You have a supplier of the goods provides you with one of his trucks to the door, then you're off the hook
2 You want the wholesale market to buy or supply customers then you need for one or more vehicles.
Basically: The part where the truck paid the transport costs.
Do you have a customer in another city then you should take into account the still very high transport costs in your pricing.
The purchase of vehicles and to manage your fleet you is the side office => Fleet available..
Concluding remark
Should you have helped my little brochure or you have suggestions regarding help improve it even further, I would be a IGM at >> Adam Laberkovski - happy city administration. << If you have further questions, I am you, of course, under the selfsame address at any time to help. Good luck and maximum profits .... time for lunch break..