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== | == The Factor in Shops == | ||
The factor is a central comparative measure between different sales shelves of the same product. It significantly determines the attractiveness of a product for potential customers. | |||
=== Basic Principle of the Factor === | |||
* The city is divided into blocks, which go shopping throughout the day (visible under Product Overview → Shopping Statistics) | |||
* Each store sells to the blocks in its catchment area | |||
* The catchment area forms a rectangle around the store (depending on the building's reputation, with a range of 6 to 12 squares in each direction) | |||
* Stores only compete with each other where their catchment areas overlap | |||
The | === The Local Trader as a Reference === | ||
The | * The Local Trader is a competitor for everyone, as they sell to every block in the city | ||
* They offer every product with a factor of 10.33 (10 base factor + 0.33 from a salesperson at the shelf) | |||
* The price of the Local Trader serves as a reference price (influenced by the current economic situation) | |||
The price | * A player who offers the same product without reputation and quality with one salesperson at the same price also has a factor of 10.33 | ||
[[ | === Influencing Factors Through the Seller === | ||
The seller can influence the factor through the following measures: | |||
* '''Price:''' | |||
** Increasing the price → Lowering the factor | |||
** Lowering the price → Increasing the factor | |||
* '''Staff:''' | |||
** Additional salespeople increase the factor (up to an upper limit) | |||
=== Influencing Factors Through the Manufacturer === | |||
The manufacturer of the product can also influence the factor: | |||
* '''Quality:''' Higher quality increases the factor | |||
* '''Reputation:''' Higher reputation increases the factor (up to a certain point) | |||
Important: Both values are linked to each other, so that the effect becomes increasingly weaker as the difference increases. | |||
=== Effects and Strategic Use === | |||
* In the Product Overview-Overview, you can see the exact influence of price, reputation, and quality | |||
* A higher factor results in a higher sales volume | |||
* Alternatively, the seller can increase the price until the factor corresponds to a previous level again | |||
* Through this mechanism, reputation, quality, and staff have a positive effect on profit | |||
* The sales volume can thus be adjusted to product availability | |||
=== Additional Influences === | |||
Some [[Shops]] additionally have a bonus or malus on the factor. More on this under [[Specialty Market Bonus]]. | |||
[[Category:Index]] | |||
Aktuelle Version vom 4. Mai 2025, 22:40 Uhr
The Factor in Shops
The factor is a central comparative measure between different sales shelves of the same product. It significantly determines the attractiveness of a product for potential customers.
Basic Principle of the Factor
- The city is divided into blocks, which go shopping throughout the day (visible under Product Overview → Shopping Statistics)
- Each store sells to the blocks in its catchment area
- The catchment area forms a rectangle around the store (depending on the building's reputation, with a range of 6 to 12 squares in each direction)
- Stores only compete with each other where their catchment areas overlap
The Local Trader as a Reference
- The Local Trader is a competitor for everyone, as they sell to every block in the city
- They offer every product with a factor of 10.33 (10 base factor + 0.33 from a salesperson at the shelf)
- The price of the Local Trader serves as a reference price (influenced by the current economic situation)
- A player who offers the same product without reputation and quality with one salesperson at the same price also has a factor of 10.33
Influencing Factors Through the Seller
The seller can influence the factor through the following measures:
- Price:
- Increasing the price → Lowering the factor
- Lowering the price → Increasing the factor
- Staff:
- Additional salespeople increase the factor (up to an upper limit)
Influencing Factors Through the Manufacturer
The manufacturer of the product can also influence the factor:
- Quality: Higher quality increases the factor
- Reputation: Higher reputation increases the factor (up to a certain point)
Important: Both values are linked to each other, so that the effect becomes increasingly weaker as the difference increases.
Effects and Strategic Use
- In the Product Overview-Overview, you can see the exact influence of price, reputation, and quality
- A higher factor results in a higher sales volume
- Alternatively, the seller can increase the price until the factor corresponds to a previous level again
- Through this mechanism, reputation, quality, and staff have a positive effect on profit
- The sales volume can thus be adjusted to product availability
Additional Influences
Some Shops additionally have a bonus or malus on the factor. More on this under Specialty Market Bonus.