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(What is the factor in the shops :)
 
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== What is the [[factor]] in the shops : ==
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== The Factor in Shops ==
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The factor is a central comparative measure between different sales shelves of the same product. It significantly determines the attractiveness of a product for potential customers.
  
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=== Basic Principle of the Factor ===
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* The city is divided into blocks, which go shopping throughout the day (visible under Product Overview → Shopping Statistics)
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* Each store sells to the blocks in its catchment area
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* The catchment area forms a rectangle around the store (depending on the building's reputation, with a range of 6 to 12 squares in each direction)
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* Stores only compete with each other where their catchment areas overlap
  
The [[factor]] is the standard of comparison between individual shelves of the same product . Sounds complicated , but it is not.
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=== The Local Trader as a Reference ===
The city is divided into blocks that go shopping for everyone during the day ( see below Product Overview purchase history ) . Each store sold to the blocks in its catchment area (the rectangle around the store , depending on Gebäuderuf with a range 6-12 boxes in each direction to the location of the store ) .
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* The Local Trader is a competitor for everyone, as they sell to every block in the city
It thus compete only stores the blocks in which overlap their catchment areas .
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* They offer every product with a factor of 10.33 (10 base factor + 0.33 from a salesperson at the shelf)
The local dealer sells to each block in the city and is thus for each a competitor . It provides each product with a factor of 10.33 . The 0.33 come from one seller, he has on the shelf .
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* The price of the Local Trader serves as a reference price (influenced by the current economic situation)
The price which the local dealer has is thus the reference price (slightly affected by the current economic situation ) . Provides a player in his store shelves the same goods without reputation and quality with a seller for the same price that he also has a factor of 10.33 .
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* A player who offers the same product without reputation and quality with one salesperson at the same price also has a factor of 10.33
It can be a factor but also affect :
 
* an increase in price lowers the factor, a decrease of the price increases by a factor
 
* increase additional sales factor ( there is a limit )
 
The manufacturer of a product may also affect the factor :
 
* more quality increases by a factor
 
* more reputation is increased by a factor of (up to a certain point ! )
 
Both values ​​are, however gekoppeltet each other , so that the effect of increasing difference is always weaker .
 
What exactly is the impact of price , reputation and quality can be seen in the product overview overview.
 
Finally, a higher factor means a higher sales volume, the other way , the seller can also increase the price as far as , to the factor corresponds again to an old state .
 
About this instrument to reputation, quality and staff have a positive effect on the profit and the sales volume can be adapted to the availability of the goods.
 
  
[[Kategorie:Index/en]]
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=== Influencing Factors Through the Seller ===
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The seller can influence the factor through the following measures:
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* '''Price:'''
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** Increasing the price → Lowering the factor
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** Lowering the price → Increasing the factor
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* '''Staff:'''
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** Additional salespeople increase the factor (up to an upper limit)
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=== Influencing Factors Through the Manufacturer ===
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The manufacturer of the product can also influence the factor:
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* '''Quality:''' Higher quality increases the factor
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* '''Reputation:''' Higher reputation increases the factor (up to a certain point)
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Important: Both values are linked to each other, so that the effect becomes increasingly weaker as the difference increases.
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=== Effects and Strategic Use ===
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* In the Product Overview-Overview, you can see the exact influence of price, reputation, and quality
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* A higher factor results in a higher sales volume
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* Alternatively, the seller can increase the price until the factor corresponds to a previous level again
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* Through this mechanism, reputation, quality, and staff have a positive effect on profit
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* The sales volume can thus be adjusted to product availability
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=== Additional Influences ===
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Some [[Shops]] additionally have a bonus or malus on the factor. More on this under [[Specialty Market Bonus]].
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[[Category:Index]]

Aktuelle Version vom 4. Mai 2025, 21:40 Uhr

The Factor in Shops

The factor is a central comparative measure between different sales shelves of the same product. It significantly determines the attractiveness of a product for potential customers.

Basic Principle of the Factor

  • The city is divided into blocks, which go shopping throughout the day (visible under Product Overview → Shopping Statistics)
  • Each store sells to the blocks in its catchment area
  • The catchment area forms a rectangle around the store (depending on the building's reputation, with a range of 6 to 12 squares in each direction)
  • Stores only compete with each other where their catchment areas overlap

The Local Trader as a Reference

  • The Local Trader is a competitor for everyone, as they sell to every block in the city
  • They offer every product with a factor of 10.33 (10 base factor + 0.33 from a salesperson at the shelf)
  • The price of the Local Trader serves as a reference price (influenced by the current economic situation)
  • A player who offers the same product without reputation and quality with one salesperson at the same price also has a factor of 10.33

Influencing Factors Through the Seller

The seller can influence the factor through the following measures:

  • Price:
    • Increasing the price → Lowering the factor
    • Lowering the price → Increasing the factor
  • Staff:
    • Additional salespeople increase the factor (up to an upper limit)

Influencing Factors Through the Manufacturer

The manufacturer of the product can also influence the factor:

  • Quality: Higher quality increases the factor
  • Reputation: Higher reputation increases the factor (up to a certain point)

Important: Both values are linked to each other, so that the effect becomes increasingly weaker as the difference increases.

Effects and Strategic Use

  • In the Product Overview-Overview, you can see the exact influence of price, reputation, and quality
  • A higher factor results in a higher sales volume
  • Alternatively, the seller can increase the price until the factor corresponds to a previous level again
  • Through this mechanism, reputation, quality, and staff have a positive effect on profit
  • The sales volume can thus be adjusted to product availability

Additional Influences

Some Shops additionally have a bonus or malus on the factor. More on this under Specialty Market Bonus.