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== What is the [[factor]] in the shops : ==
== The Factor in Shops ==
The factor is a central comparative measure between different sales shelves of the same product. It significantly determines the attractiveness of a product for potential customers.


=== Basic Principle of the Factor ===
* The city is divided into blocks, which go shopping throughout the day (visible under Product Overview → Shopping Statistics)
* Each store sells to the blocks in its catchment area
* The catchment area forms a rectangle around the store (depending on the building's reputation, with a range of 6 to 12 squares in each direction)
* Stores only compete with each other where their catchment areas overlap


The [[factor]] is the standard of comparison between individual shelves of the same product . Sounds complicated , but it is not.
=== The Local Trader as a Reference ===
The city is divided into blocks that go shopping for everyone during the day ( see below Product Overview purchase history ) . Each store sold to the blocks in its catchment area (the rectangle around the store , depending on Gebäuderuf with a range 6-12 boxes in each direction to the location of the store ) .
* The Local Trader is a competitor for everyone, as they sell to every block in the city
It thus compete only stores the blocks in which overlap their catchment areas .
* They offer every product with a factor of 10.33 (10 base factor + 0.33 from a salesperson at the shelf)
The local dealer sells to each block in the city and is thus for each a competitor . It provides each product with a factor of 10.33 . The 0.33 come from one seller, he has on the shelf .
* The price of the Local Trader serves as a reference price (influenced by the current economic situation)
The price which the local dealer has is thus the reference price (slightly affected by the current economic situation ) . Provides a player in his store shelves the same goods without reputation and quality with a seller for the same price that he also has a factor of 10.33 .
* A player who offers the same product without reputation and quality with one salesperson at the same price also has a factor of 10.33
It can be a factor but also affect :
* an increase in price lowers the factor, a decrease of the price increases by a factor
* increase additional sales factor ( there is a limit )
The manufacturer of a product may also affect the factor :
* more quality increases by a factor
* more reputation is increased by a factor of (up to a certain point ! )
Both values ​​are, however gekoppeltet each other , so that the effect of increasing difference is always weaker .
What exactly is the impact of price , reputation and quality can be seen in the product overview overview.
Finally, a higher factor means a higher sales volume, the other way , the seller can also increase the price as far as , to the factor corresponds again to an old state .
About this instrument to reputation, quality and staff have a positive effect on the profit and the sales volume can be adapted to the availability of the goods.


[[Kategorie:Index/en]]
=== Influencing Factors Through the Seller ===
The seller can influence the factor through the following measures:
* '''Price:'''
** Increasing the price → Lowering the factor
** Lowering the price → Increasing the factor
* '''Staff:'''
** Additional salespeople increase the factor (up to an upper limit)
 
=== Influencing Factors Through the Manufacturer ===
The manufacturer of the product can also influence the factor:
* '''Quality:''' Higher quality increases the factor
* '''Reputation:''' Higher reputation increases the factor (up to a certain point)
Important: Both values are linked to each other, so that the effect becomes increasingly weaker as the difference increases.
 
=== Effects and Strategic Use ===
* In the Product Overview-Overview, you can see the exact influence of price, reputation, and quality
* A higher factor results in a higher sales volume
* Alternatively, the seller can increase the price until the factor corresponds to a previous level again
* Through this mechanism, reputation, quality, and staff have a positive effect on profit
* The sales volume can thus be adjusted to product availability
 
=== Additional Influences ===
Some [[Shops]] additionally have a bonus or malus on the factor. More on this under [[Specialty Market Bonus]].
 
[[Category:Index]]

Aktuelle Version vom 4. Mai 2025, 22:40 Uhr

The Factor in Shops

The factor is a central comparative measure between different sales shelves of the same product. It significantly determines the attractiveness of a product for potential customers.

Basic Principle of the Factor

  • The city is divided into blocks, which go shopping throughout the day (visible under Product Overview → Shopping Statistics)
  • Each store sells to the blocks in its catchment area
  • The catchment area forms a rectangle around the store (depending on the building's reputation, with a range of 6 to 12 squares in each direction)
  • Stores only compete with each other where their catchment areas overlap

The Local Trader as a Reference

  • The Local Trader is a competitor for everyone, as they sell to every block in the city
  • They offer every product with a factor of 10.33 (10 base factor + 0.33 from a salesperson at the shelf)
  • The price of the Local Trader serves as a reference price (influenced by the current economic situation)
  • A player who offers the same product without reputation and quality with one salesperson at the same price also has a factor of 10.33

Influencing Factors Through the Seller

The seller can influence the factor through the following measures:

  • Price:
    • Increasing the price → Lowering the factor
    • Lowering the price → Increasing the factor
  • Staff:
    • Additional salespeople increase the factor (up to an upper limit)

Influencing Factors Through the Manufacturer

The manufacturer of the product can also influence the factor:

  • Quality: Higher quality increases the factor
  • Reputation: Higher reputation increases the factor (up to a certain point)

Important: Both values are linked to each other, so that the effect becomes increasingly weaker as the difference increases.

Effects and Strategic Use

  • In the Product Overview-Overview, you can see the exact influence of price, reputation, and quality
  • A higher factor results in a higher sales volume
  • Alternatively, the seller can increase the price until the factor corresponds to a previous level again
  • Through this mechanism, reputation, quality, and staff have a positive effect on profit
  • The sales volume can thus be adjusted to product availability

Additional Influences

Some Shops additionally have a bonus or malus on the factor. More on this under Specialty Market Bonus.