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introduction of the main functions without any guarantee of completeness. <br>
 
introduction of the main functions without any guarantee of completeness. <br>
 
For further information please read the [[Manual]] , [[game-FAQ/en |Game-FAQ]] or  
 
For further information please read the [[Manual]] , [[game-FAQ/en |Game-FAQ]] or  
the [[:Kategorie:Index/en|Index]].<br> Also the [http://www.forum.producers-and-traders.de Forum] provides helpful information and in the chat - The meeting <br> point of Schottertal - you will find nearly any time assistance from other managers.<br>
+
the [[:Kategorie:Index/en|Index]].<br> The [https://www.forum.producers-and-traders.de Forum] provides helpful information as well and in the chat - The meeting <br> point of Schottertal - you will find at nearly any time assistance from other managers.<br>
But is not that I'm doing nothing for my small official salary,<br>
+
But it is not like I'm doing nothing for my small official salary,<br>
 
therefore I created myself this brochure.
 
therefore I created myself this brochure.
 
<p style='clear:both'>&nbsp;</p>  
 
<p style='clear:both'>&nbsp;</p>  
 
== Basics ==
 
== Basics ==
At the moment in Schottertal exists the two cities Reibach and Zasterhausen. Currently Reibach is the the bigger city  
+
At the moment Schottertal has two cities; Reibach and Zasterhausen. Currently Reibach is the the bigger city  
with higher population, more customers but also with many more well-established companies. To switch between the two cities  
+
with a higher population, more customers but also with competition because of the old, well-established companies. To switch between the two cities  
you can push the the town sign on the topleft. The city of Zasterhausen is directly closed to the eastend of Reibach. <br><br>  
+
you can push the the town sign on the topleft. The city of Zasterhausen is directly attached to the eastend of Reibach. <br><br>  
 
[[Datei:Bild2.png]]
 
[[Datei:Bild2.png]]
 
<br><br>
 
<br><br>
 
Next to the town sign is your company overview including managers portrait and level indicator next to the company logo. The two  
 
Next to the town sign is your company overview including managers portrait and level indicator next to the company logo. The two  
Images can be changed under Office => Account. On the far right are still some positive features. How do you completely outside
+
Images can be changed under Office => Account. On the far right are some PLUS features. As you can see on the right, you have 10 days PLUS avaiable at the beginning.<br><br>
can see, they are to you at the beginning for 10 days.<br><br>
+
[[Datei:Firmenübersicht.png]]
[[Datei:Bild1.png]]
 
 
<br><br>
 
<br><br>
Basically there will be devided in to three product groups. The raw materials, intermediate goods and end-products. Only end-products  
+
Basically there will be differed into three product groups. The raw materials, intermediate goods and end-products. Only end-products  
can be sold to the urban population. Its not possible to produce, trade or sold all products from the beginning of the game because some of them will be unlocked with reaching of a new higher manager level. The same applies by the way to the buildings as well. <br>
+
can be sold to the urban population. It is not possible to produce, trade or sell all products from the beginning of the game because some of them will be unlocked by reaching a higher manager level. It is the same with the building of some building types. <br>
  
== Building construction ==
+
== Choice of the first building ==
 
Nothing goes without buildings. <br>
 
Nothing goes without buildings. <br>
 
However, the selection of the first building regarding the location, type and size basically determines the success or failure  
 
However, the selection of the first building regarding the location, type and size basically determines the success or failure  
of your company. Therefore, you should look at before building enough time to take in order to explore the market.  
+
of your company. Therefore you should take your time analysing the market, before you start to build.  
For the market analysis you have some tools available. <br><br>
+
For the market analysis there are some tools provided. <br><br>
 
'''1 Product Overview => Market Overview '''<br>
 
'''1 Product Overview => Market Overview '''<br>
In this area you the proportion of players goods are're searching for the particular city where you you just displayed on the sales totals.  
+
This area shows the percentage of player sales of the total sales, of the actual visited city.
Are there for you at the beginning only the products from the Level 0 Range interesting. Of course, this page is only suitable for finding  
+
At the beginning there is only the Level 0 block of your interest. Of course, this page is only suitable for finding gaps in the market when you start with the idea of​ producing end products or if you want dedicate yourself to the sale.<br><br>
of gaps in the market when you to start with the idea of ​​wearing to produce end products or dedicate yourself to the sale you want.<br><br>
 
 
'''Product Overview => Overview '''<br>
 
'''Product Overview => Overview '''<br>
This page is secure, the main source of information for all producers. <br>
+
This page is the main source of information for all producers. <br>
<p style='float:left;padding-right:20px;'>[[Datei:Bild3.png]]</p>
+
<p style='float:left;padding-right:20px;'>[[Datei:picture3.png]]</p>
Here you see the level from which you can produce this product and  
+
Here you see  
in which city. How many and what you need for precursors and  
+
*which level is required to produce this product and  
in what quantity. In which building production is possible and how  
+
in which city.  
long as the product is durable. But the most interesting is certainly the  
+
*how many and what precursors you need and  
lower part. If the daily needs Manager in the daily production and the  
+
in which quantity.  
Stock of the city is very low should the demand for this  
+
*in which building the production is possible and
Product to be very high.
+
*how long the product is durable.  
 +
 
 +
But the most interesting is certainly the  
 +
lower part. If the daily needs of Managers are below the daily production and the  
 +
Stock of the city is very low, the demand for this  
 +
Product should be very high.
 
<p style='clear:both'>&nbsp;</p>
 
<p style='clear:both'>&nbsp;</p>
 
'''3 city => wholesale market '''<br>
 
'''3 city => wholesale market '''<br>
The wholesale market is a good indicator of a product defect. Filterst you by your favorite product and there is little
+
The wholesale market is a good indicator of a product deficit. If you are looking for your favorite product and there are only a few Offers, it is a sign of under-supply. The offers of the local dealer provide a basic supply.  
Offers is also a sign of under-supply. The offers of the local dealer provide a basic service here.  
 
 
However, these products are always of low quality. <br><br>
 
However, these products are always of low quality. <br><br>
 
'''4 city => Sell / Search'''<br>
 
'''4 city => Sell / Search'''<br>
The notice board of the respective city.  
+
This is the notice board of the chosen city.  
Managers offer their goods here at or search for just such. Per-game message you can have fast potent suppliers or  
+
Here Managers offer their goods or are looking for them. Per ingame-message you can secure potent suppliers or  
Customers secure. Something negotiation skills and a precise control of current prices, of course, is a prerequisite, only a few  
+
Customers fast. Some negotiation skills and a precise control of current prices, of course, is a prerequisite, only a few  
 
have an innate helper syndrome here. <br><br>
 
have an innate helper syndrome here. <br><br>
 
'''5 Products '''<br>
 
'''5 Products '''<br>
Before you decide what you want to do first, it should be mentioned the following:  
+
Before you decide what you want to do first, the following should be mentioned:  
Surely you've noticed that the products offered are very different from each other in reputation and quality. Products must be in  
+
Surely you've noticed that the offered products are very different from each other, in reputation and quality. Products must be researched in  
Research laboratories are researched and then improved in quality through continuous development in selbigem building. The reputation  
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Research laboratories and then improved in quality through continuous development in the same building. The reputation  
of a final product or a business is improved in advertising agencies. Since you at the beginning of limited financial means to
+
of a final product or a store can be improved in advertising agencies. Since you have only a limited budget in the beginning and the construction of laboratories or agencies would overbreak your budget, the administration of the city university shares two research results with you for. For free!  
Available and would, therefore, the construction of laboratories or agencies breaking your budget, you will be the Managing the  
+
This means, the first two goods produced by you are of sufficient quality, and if it is final, even with reputation, but only the first 2, so choose carefully. For any other product you will need the additional buildings. <br>
Research results at the City University for two products. Free!  
+
 
That is, the first two goods produced by you are of sufficient quality, and if it is final, even with  
+
== Building construction ==
Be provided reputation, but only the first 2 so choose carefully. For any other product then you will need the appropriate additional building. <br>
+
Enough theory. Time to spend your money.
 +
You've decided in which city you want to start? Which product you would like to produce or whether it should be rather a store? <br>
 +
Well, nothing is better than young entrepreneurs with a plan. <br>
 +
First you need a building license for the appropriate building type. You can request them in Building Menu => Building licenses. <br>
 +
Here appears our good settlement policy as well. <br>
 +
Means: The first 2 building licenses will be waved unceremoniously through. <br>
 +
Generally you have to differ when constructing a new building:<br>
 +
 
 +
===Business===
 +
Stores can only be built in urban area, which makes also sense. The urban area is represented by white and red fields on the maps. <br>
 +
The darker the colour the higher the population density.<br>
 +
If you have selected the appropriate building type that you want to build, go to City => Map P/S, filter by the according building type and set range on.
 +
Now you can see your direct competitors and their range. <br>
 +
Pick a suitable spot for your building. To remember the above displayed coordiantes is always helpful. <br>
 +
If you build a store you have to consider: The price of the property depends on the colour of the building ground. <br>
 +
The darker the more expensive. <br>
 +
Switch to Build Menu => Stores, choose your story type, the size of selling area and storage and at least your location. In the second window you can readjust again.
 +
A size of 1.000 m² selling area and 400m² storage should be enough, but of course you can decide on your own. <br>
 +
But keep in mind that you should retain enough cash to pay the articles for sale. <br>
 +
Perfect would be no overlap with other areas of influence, builing in a white surrounded by many dark red fields and without green or blue fields in the range. Isn't possible? Right, that's more wishful thinking.
 +
 
 +
===Factory===
 +
Factories can be built on any position except for the urban area, because our citizens do not like that very much, and of course not on the river Knete. <br>
 +
When choosing a location you should consider to build your factory near to potential suppliers and customers,<br>
 +
because the transport costs depend on the distance from A to B. However, the property gets more expensive the nearer you get to the city. <br>
 +
To the size: Build as big as possible, because your first building will be finished within 2 minutes. <br>
 +
Again, make sure that you have enough money left to purchase raw materials.
  
== Building construction! ==
+
===Farms/Animal Husbandries===
Enough of the theory. Time to spend money.
+
These types of buildings are buildable on all green areas. The darker the color, the higher the fertility of the lang, which <br>
You've decided what city you want to start? Which product do you wish to make or whether it should be but rather a store?
+
of course has an effect on the yield. Further factors are identical with the Fabric' ones. <br>
Well, nothing is yet on young entrepreneurs with a plan.
+
However, a farm or livestock is unsuitable for a successful start. The expected profit is to low in order to expand fast.
First you need a building permit for the appropriate building type. Under Construction Menu => Building permits you can edit this
 
. apply Here comes our best settlement policy to carry. Say the first 2 I wave unceremoniously through.
 
When placing buildings one must always distinguish what you build:<br>
 
'''1 business '''<br>
 
Transactions can only be built in the urban area, makes sense, too. The city area is, and on the cards by the white
 
shown red fields, the darker the color the higher the population density.
 
If you have selected the appropriate building type that you want to build, go to town => map P / V filter by the
 
appropriate building and unlock the range with. Now you see your direct competitors and their reach.
 
Find you a suitable spot for your building. Taking the coordinates shown above is to remember always very helpful.
 
When building a business, note the following: The price of the property depends on the color of the subsoil. The darker
 
more expensive that way. Now you change the Build Menu => Shops choose the store type, the size of the sales area and storage and the third the
 
Location on the map. In the second window, you can re-adjust again. A size of 1000m ² and 400m ² warehouse sale should
 
sufficient, but you're welcome to decide for themselves. But remember enough cash on reserve to the sale of goods
 
being able to pay. Perfect would be no overlap with other areas of influence, build in whites with a lot of dark red in the range
 
possible and no green or blue at that. Does not work? true ... wishful thinking. <br>
 
'''2.Factory '''<br>
 
Factories can be built anywhere in the metropolitan area not only because our citizens are not on it, and of course not in the Knete
 
(Note d Red: River flows through the city). When choosing a location here decides certainly the proximity to potential suppliers and
 
to the customer, because transport costs largely depend on the distance from A to B. However, the land price expensive
 
the closer you get to the city. This applies in size as large as possible as the first building is finished even one two fix in 2 minutes.
 
Again, make sure enough cash reserve to purchase raw materials. <br>
 
'''3. 3 Farms  '''<br>
 
These types of buildings are buildable on all green areas. The darker the color, the fertility of the land is higher which is
 
naturally affects the anticipated yield. All other factors correspond to that of the factory building.  
 
However, a farm or an animal husbandry is unsuitable for a successful start. The expected gains are easy to  
 
too low in order to build something. <br>
 
  
 
== Transport of goods ==
 
== Transport of goods ==

Aktuelle Version vom 7. November 2018, 00:32 Uhr

Wechseln zu Deutsch

Man-mini.png

Welcome to the quick guide of Producers & Traders. This is a short
introduction of the main functions without any guarantee of completeness.
For further information please read the Manual , Game-FAQ or the Index.
The Forum provides helpful information as well and in the chat - The meeting
point of Schottertal - you will find at nearly any time assistance from other managers.
But it is not like I'm doing nothing for my small official salary,
therefore I created myself this brochure.

 

Basics

At the moment Schottertal has two cities; Reibach and Zasterhausen. Currently Reibach is the the bigger city with a higher population, more customers but also with competition because of the old, well-established companies. To switch between the two cities you can push the the town sign on the topleft. The city of Zasterhausen is directly attached to the eastend of Reibach.

Bild2.png

Next to the town sign is your company overview including managers portrait and level indicator next to the company logo. The two Images can be changed under Office => Account. On the far right are some PLUS features. As you can see on the right, you have 10 days PLUS avaiable at the beginning.

Firmenübersicht.png

Basically there will be differed into three product groups. The raw materials, intermediate goods and end-products. Only end-products can be sold to the urban population. It is not possible to produce, trade or sell all products from the beginning of the game because some of them will be unlocked by reaching a higher manager level. It is the same with the building of some building types.

Choice of the first building

Nothing goes without buildings.
However, the selection of the first building regarding the location, type and size basically determines the success or failure of your company. Therefore you should take your time analysing the market, before you start to build. For the market analysis there are some tools provided.

1 Product Overview => Market Overview
This area shows the percentage of player sales of the total sales, of the actual visited city. At the beginning there is only the Level 0 block of your interest. Of course, this page is only suitable for finding gaps in the market when you start with the idea of​ producing end products or if you want dedicate yourself to the sale.

Product Overview => Overview
This page is the main source of information for all producers.

Picture3.png

Here you see

  • which level is required to produce this product and

in which city.

  • how many and what precursors you need and

in which quantity.

  • in which building the production is possible and
  • how long the product is durable.

But the most interesting is certainly the lower part. If the daily needs of Managers are below the daily production and the Stock of the city is very low, the demand for this Product should be very high.

 

3 city => wholesale market
The wholesale market is a good indicator of a product deficit. If you are looking for your favorite product and there are only a few Offers, it is a sign of under-supply. The offers of the local dealer provide a basic supply. However, these products are always of low quality.

4 city => Sell / Search
This is the notice board of the chosen city. Here Managers offer their goods or are looking for them. Per ingame-message you can secure potent suppliers or Customers fast. Some negotiation skills and a precise control of current prices, of course, is a prerequisite, only a few have an innate helper syndrome here.

5 Products
Before you decide what you want to do first, the following should be mentioned: Surely you've noticed that the offered products are very different from each other, in reputation and quality. Products must be researched in Research laboratories and then improved in quality through continuous development in the same building. The reputation of a final product or a store can be improved in advertising agencies. Since you have only a limited budget in the beginning and the construction of laboratories or agencies would overbreak your budget, the administration of the city university shares two research results with you for. For free! This means, the first two goods produced by you are of sufficient quality, and if it is final, even with reputation, but only the first 2, so choose carefully. For any other product you will need the additional buildings.

Building construction

Enough theory. Time to spend your money. You've decided in which city you want to start? Which product you would like to produce or whether it should be rather a store?
Well, nothing is better than young entrepreneurs with a plan.
First you need a building license for the appropriate building type. You can request them in Building Menu => Building licenses.
Here appears our good settlement policy as well.
Means: The first 2 building licenses will be waved unceremoniously through.
Generally you have to differ when constructing a new building:

Business

Stores can only be built in urban area, which makes also sense. The urban area is represented by white and red fields on the maps.
The darker the colour the higher the population density.
If you have selected the appropriate building type that you want to build, go to City => Map P/S, filter by the according building type and set range on. Now you can see your direct competitors and their range.
Pick a suitable spot for your building. To remember the above displayed coordiantes is always helpful.
If you build a store you have to consider: The price of the property depends on the colour of the building ground.
The darker the more expensive.
Switch to Build Menu => Stores, choose your story type, the size of selling area and storage and at least your location. In the second window you can readjust again. A size of 1.000 m² selling area and 400m² storage should be enough, but of course you can decide on your own.
But keep in mind that you should retain enough cash to pay the articles for sale.
Perfect would be no overlap with other areas of influence, builing in a white surrounded by many dark red fields and without green or blue fields in the range. Isn't possible? Right, that's more wishful thinking.

Factory

Factories can be built on any position except for the urban area, because our citizens do not like that very much, and of course not on the river Knete.
When choosing a location you should consider to build your factory near to potential suppliers and customers,
because the transport costs depend on the distance from A to B. However, the property gets more expensive the nearer you get to the city.
To the size: Build as big as possible, because your first building will be finished within 2 minutes.
Again, make sure that you have enough money left to purchase raw materials.

Farms/Animal Husbandries

These types of buildings are buildable on all green areas. The darker the color, the higher the fertility of the lang, which
of course has an effect on the yield. Further factors are identical with the Fabric' ones.
However, a farm or livestock is unsuitable for a successful start. The expected profit is to low in order to expand fast.

Transport of goods

How not need to be transported to expect so purchased or produced goods, of course. There are two options:
1 You have a supplier of the goods provides you with one of his trucks to the door, then you're off the hook
2 You want the wholesale market to buy or supply customers then you need for one or more vehicles. Basically: The part where the truck paid the transport costs.
Do you have a customer in another city then you should take into account the still very high transport costs in your pricing. The purchase of vehicles and to manage your fleet you is the side office => Fleet available..

Concluding remark

Should you have helped my little brochure or you have suggestions regarding help improve it even further, I would be a IGM at >> Adam Laberkovski - happy city administration. << If you have further questions, I am you, of course, under the selfsame address at any time to help. Good luck and maximum profits .... time for lunch break..