Factor

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What is the factor in the shops :

The factor is the standard of comparison between individual shelves of the same product . Sounds complicated , but it is not. The city is divided into blocks that go shopping for everyone during the day ( see below Product Overview purchase history ) . Each store sold to the blocks in its catchment area (the rectangle around the store , depending on Gebäuderuf with a range 6-12 boxes in each direction to the location of the store ) . It thus compete only stores the blocks in which overlap their catchment areas . The local dealer sells to each block in the city and is thus for each a competitor . It provides each product with a factor of 10.33 . The 0.33 come from one seller, he has on the shelf . The price which the local dealer has is thus the reference price (slightly affected by the current economic situation ) . Provides a player in his store shelves the same goods without reputation and quality with a seller for the same price that he also has a factor of 10.33 . It can be a factor but also affect :

  • an increase in price lowers the factor, a decrease of the price increases by a factor
  • increase additional sales factor ( there is a limit )

The manufacturer of a product may also affect the factor :

  • more quality increases by a factor
  • more reputation is increased by a factor of (up to a certain point ! )

Both values ​​are, however gekoppeltet each other , so that the effect of increasing difference is always weaker . What exactly is the impact of price , reputation and quality can be seen in the product overview overview. Finally, a higher factor means a higher sales volume, the other way , the seller can also increase the price as far as , to the factor corresponds again to an old state . About this instrument to reputation, quality and staff have a positive effect on the profit and the sales volume can be adapted to the availability of the goods.