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	<id>https://wiki.producers-and-traders.de/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jens</id>
	<title>P&amp;T-Wiki - Benutzerbeiträge [de]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Spezial:Beitr%C3%A4ge/Jens"/>
	<updated>2026-09-01T08:12:48Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Urlaub&amp;diff=16347</id>
		<title>Urlaub</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Urlaub&amp;diff=16347"/>
		<updated>2025-07-25T20:59:24Z</updated>

		<summary type="html">&lt;p&gt;Jens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Urlaubsmodus - Hilfe ==&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
Der Urlaubsmodus kann frühestens 48 Stunden nach seiner Aktivierung wieder aufgehoben werden.&lt;br /&gt;
&lt;br /&gt;
Er endet automatisch mit dem nächsten Login. Innerhalb von 50 Tagen nach der Aktivierung muss mindestens ein Login erfolgen – andernfalls wird der Account als inaktiv gewertet.&lt;br /&gt;
&lt;br /&gt;
Nach dem Ende des Urlaubsmodus ist eine erneute Aktivierung nicht sofort möglich.&lt;br /&gt;
Die Sperrzeit beträgt 1/7 der zuvor genommenen Urlaubsdauer.&lt;br /&gt;
Beispiel: Bei einer Urlaubsdauer von 7 Tagen ergibt sich eine Sperrzeit von 24 Stunden.&lt;br /&gt;
&lt;br /&gt;
Ist eine Sperrzeit aktiv, wird diese anstelle des Urlaubsmodus-Buttons angezeigt.&lt;br /&gt;
&lt;br /&gt;
== Was ändert sich im Urlaubsmodus? ==&lt;br /&gt;
&lt;br /&gt;
=== Gestoppt werden: ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5%; background-color:#e8f3ff;&amp;quot; | ✓&lt;br /&gt;
! style=&amp;quot;background-color:#e8f3ff;&amp;quot; | Alle Gebäude werden geschlossen&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#e8f3ff;&amp;quot; | ✓&lt;br /&gt;
| Produktionen, Verkäufe, Forschungen und Werbekampagnen&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#e8f3ff;&amp;quot; | ✓&lt;br /&gt;
| Lohnzahlungen (mit Ausnahmen, siehe unten)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#e8f3ff;&amp;quot; | ✓&lt;br /&gt;
| Zinszahlungen, Managergehalt und Konsortiumsbeitrag&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#e8f3ff;&amp;quot; | ✓&lt;br /&gt;
| Gebäudeverschleiß&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bleibt unverändert: ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5%; background-color:#e8f3ff;&amp;quot; | ✓&lt;br /&gt;
! style=&amp;quot;background-color:#e8f3ff;&amp;quot; | Produktruf und Produktqualität sinken nicht&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wichtige Ausnahmen ==&lt;br /&gt;
{{Warnung|Bitte beachten:}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5%; background-color:#ffebe6;&amp;quot; | ⚠&lt;br /&gt;
! style=&amp;quot;background-color:#ffebe6;&amp;quot; | Die &#039;&#039;&#039;Produkthaltbarkeit&#039;&#039;&#039; wird &#039;&#039;&#039;nicht&#039;&#039;&#039; eingefroren!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffebe6;&amp;quot; | ⚠&lt;br /&gt;
| Der Tarifvertrag läuft weiter und muss nach Ende des Urlaubsmodus als Erstes abgeschlossen werden, falls abgelaufen&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffebe6;&amp;quot; | ⚠&lt;br /&gt;
| Die 125-Millionen-Mitarbeiterabstufung tritt trotzdem ein&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffebe6;&amp;quot; | ⚠&lt;br /&gt;
| Für das &#039;&#039;&#039;Ausbildungszentrum&#039;&#039;&#039; fallen weiterhin Lohn- und Betriebskosten an&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffebe6;&amp;quot; | ⚠&lt;br /&gt;
| Für den &#039;&#039;&#039;Fuhrpark&#039;&#039;&#039; fallen weiterhin Lohn- und Betriebskosten an&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffebe6;&amp;quot; | ⚠&lt;br /&gt;
| Der [[Plus]]-Status läuft weiterhin ab&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Game-FAQ&amp;diff=16346</id>
		<title>Game-FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Game-FAQ&amp;diff=16346"/>
		<updated>2025-07-25T20:51:51Z</updated>

		<summary type="html">&lt;p&gt;Jens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; border-width:3px; border-color:red; border-style:solid; padding:5px; background-color:green; margin:1em; margin-left:5em; margin-right:5em; color:white; font-weight:bold;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Change to [[Game-FAQ/en|English]]&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Game-FAQ: Häufig gestellte Fragen =&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}} style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#235e1c; color:white; width:25%&amp;quot; | Gebäude&lt;br /&gt;
! style=&amp;quot;background-color:#235e1c; color:white; width:25%&amp;quot; | Produktion&lt;br /&gt;
! style=&amp;quot;background-color:#235e1c; color:white; width:25%&amp;quot; | Geschäfte&lt;br /&gt;
! style=&amp;quot;background-color:#235e1c; color:white; width:25%&amp;quot; | LKW&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Inaktivität|Was passiert bei längerer Inaktivität?]]&lt;br /&gt;
* [[Lagerverbrauch|Wie errechnet sich der Lagerverbrauch?]]&lt;br /&gt;
* [[Baustopp|Baustopp – was muss ich tun?]]&lt;br /&gt;
* [[Forschungslabor abreissen|Forschungslabor abreißen – was passiert danach?]]&lt;br /&gt;
* [[Gebäude|Alles zum Thema Gebäude: Abriss, Umbau, Ausbau und Grundstückspreise]]&lt;br /&gt;
* [[Renovierung|Renovierung von Gebäuden]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Produktionspreis|Wie berechne ich den Produktionspreis?]]&lt;br /&gt;
* [[Qualität|Wie berechne ich die Qualität?]]&lt;br /&gt;
* [[Produktruf|Wie verhält sich die Werbung für Produktruf?]]&lt;br /&gt;
* [[Haltbarkeit|Wie berechnet sich die Haltbarkeit der Produkte?]]&lt;br /&gt;
* [[Zeitbonus|Zeitbonus für Rohstoffe bei dunklerer Anbaufläche]]&lt;br /&gt;
* [[Verramschen|Verramschen im Großmarkt]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Einkaufsverhalten|Zu welchen Zeiten wird vom virtuellen Kunden eingekauft?]]&lt;br /&gt;
* [[Faktor|Was bedeutet der Faktor in den Geschäften?]]&lt;br /&gt;
* [[verkaufen kann|Welche Mengen kann ein Verkäufer verkaufen?]]&lt;br /&gt;
* [[Geschäftsruf|Wie verhält sich die Werbung für Geschäftsreichweite?]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Parken|Verschiedene Waren auf einem LKW parken]]&lt;br /&gt;
* [[Versandmenü|Wie sieht das Versandmenü aus?]]&lt;br /&gt;
* [[Versandkosten|Wie berechne ich die Versandkosten und die Versandzeit?]]&lt;br /&gt;
* [[Versandpreis|Wie finde ich den maximalen Versandpreis?]]&lt;br /&gt;
* [[Autotransporte|Wie erstelle ich automatische Transporte?]]&lt;br /&gt;
* [[Verschleiss|Wie berechne ich den Verschleiß bei den LKWs?]]&lt;br /&gt;
* [[LKW|Was für LKW-Typen gibt es?]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#235e1c; color:white&amp;quot; | Finanzen&lt;br /&gt;
! style=&amp;quot;background-color:#235e1c; color:white&amp;quot; colspan=&amp;quot;2&amp;quot; | Tipps&lt;br /&gt;
! style=&amp;quot;background-color:#235e1c; color:white&amp;quot; | Sonstiges&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Bank|Bankgeschäfte und Kredite]]&lt;br /&gt;
* [[Wareneinkauf|Wareneinkauf ohne Buchung]]&lt;br /&gt;
* [[Personalkosten|Personalkosten]] und [[Mitarbeiterqualifizierung|Mitarbeiterqualifizierung]]&lt;br /&gt;
* [[Steuern|Steuern und Managergehalt]]&lt;br /&gt;
* [[Liefervertrag|Lieferverträge erstellen und verwalten]]&lt;br /&gt;
* [[Finanzsystem|Übersicht zum Finanzsystem]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
[[Datei:IMG 9999.png|160px|right]]&lt;br /&gt;
* [[Tipps und Tricks und Fakten|Tipps, Tricks und wichtige Fakten]]&lt;br /&gt;
* [[Karte|Karte im Baumenü wird nicht angezeigt?]]&lt;br /&gt;
* [[Sicherheitsabfrage|Sicherheitsabfrage und Javascript?]]&lt;br /&gt;
* [[AT|Der AT fährt nicht, was kann ich machen?]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Accounts|2 Accounts, ein Internetanschluss]]&lt;br /&gt;
* [[Urlaub|Urlaub – was muss ich da beachten?]]&lt;br /&gt;
* [[Inaktivität|Inaktivität – was muss ich da beachten?]]&lt;br /&gt;
* [[Leveln|Leveln – wie geht das?]]&lt;br /&gt;
* [[Insolvenz|Insolvenz - wann kommt die zustande?]]&lt;br /&gt;
* [[Konsortium|Konsortium - was muss ich da beachten?]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Index]] [[Kategorie:Starthilfe]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Ausbildungszentrum&amp;diff=16345</id>
		<title>Ausbildungszentrum</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Ausbildungszentrum&amp;diff=16345"/>
		<updated>2025-07-04T20:16:09Z</updated>

		<summary type="html">&lt;p&gt;Jens: /* Reiter 5: Bedarfsanalyse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ausbildungszentrum ==&lt;br /&gt;
&lt;br /&gt;
=== Allgemeine Informationen ===&lt;br /&gt;
* Verfügbar ab Spieler-Level 2&lt;br /&gt;
* Zu finden im Menüpfad: Büro → Personal → Ausbildung&lt;br /&gt;
* Das Gebäude hat keinen festen Standort auf der Karte&lt;br /&gt;
* Ausbaumöglichkeiten:&lt;br /&gt;
  * Ausbaugeschwindigkeit: 432 Sekunden pro m²&lt;br /&gt;
  * Maximale Größe: 10.000 m² (Level 2) + 10.000 m² pro zusätzlichem Level&lt;br /&gt;
  * Ab Level 5 ist die Gebäudegröße unbegrenzt&lt;br /&gt;
  * Ausbaukosten: 100 € pro m²&lt;br /&gt;
* Kapazität: Pro 50 m² Gebäudegröße kann 1 [[Mitarbeiter]] ausgebildet werden&lt;br /&gt;
&lt;br /&gt;
=== Funktionsweise ===&lt;br /&gt;
Mit dem Ausbildungszentrum ist es möglich, die Personalplanung langfristig zu gestalten.&lt;br /&gt;
&lt;br /&gt;
==== Vorteile des Ausbildungszentrums ====&lt;br /&gt;
* Entwicklung von Mitarbeitern mit Qualitätsstufen über 5&lt;br /&gt;
* Gezielter Ersatz für in Rente gehende Mitarbeiter&lt;br /&gt;
* Umschulung von Mitarbeitern mit reduziertem Qualitätsverlust&lt;br /&gt;
* Transfer von Mitarbeitern zwischen Städten&lt;br /&gt;
&lt;br /&gt;
==== Mitarbeiter-Einstellung und Entwicklung ====&lt;br /&gt;
* Neu eingestellte Mitarbeiter (Schüler) sind 17 Jahre alt und haben Level 0&lt;br /&gt;
* Entlohnung beträgt 50% des aktuellen [[Grundlohn]]s (mindestens 20 €)&lt;br /&gt;
* Nach Abschluss der Grundausbildung erhalten Mitarbeiter den regulären, der Qualitätsstufe entsprechenden Lohn&lt;br /&gt;
* Alle Mitarbeiter werden dauerhaft geschult:&lt;br /&gt;
  * Schulungsdauer ist 50% länger als bei normaler Schulung&lt;br /&gt;
  * Keine gesonderten Schulungskosten (nur Lohn- und [[Betriebskosten]])&lt;br /&gt;
* Bei Umschulung (Berufswechsel) beträgt der Qualitätsverlust nur 2 Stufen statt 4&lt;br /&gt;
&lt;br /&gt;
=== Benutzeroberfläche ===&lt;br /&gt;
&lt;br /&gt;
==== Reiter 1: Übersicht ====&lt;br /&gt;
* Gesamtübersicht aller Mitarbeiter im Ausbildungszentrum&lt;br /&gt;
* Aufgliederung nach Status (nicht zugeteilt, in Ausbildung, in Weiterbildung)&lt;br /&gt;
* Unterteilung nach Berufsgruppen&lt;br /&gt;
&lt;br /&gt;
==== Reiter 2: Frei ====&lt;br /&gt;
* Auflistung aller nicht zugeteilten Mitarbeiter&lt;br /&gt;
* Filterfunktionen nach Berufsgruppen&lt;br /&gt;
* &#039;&#039;&#039;PLUS-Funktion:&#039;&#039;&#039; Direktzuweisung einer gewünschten Anzahl zu entsprechenden Ausbildungsgruppen&lt;br /&gt;
&lt;br /&gt;
==== Reiter 3: Ausbildung ====&lt;br /&gt;
* Auflistung aller Mitarbeiter in Ausbildung&lt;br /&gt;
* Filtermöglichkeiten nach:&lt;br /&gt;
  * Ausbildung&lt;br /&gt;
  * Weiterbildung&lt;br /&gt;
  * Umschulung&lt;br /&gt;
  * Berufsgruppen&lt;br /&gt;
&lt;br /&gt;
==== Reiter 4: Qualischulung ====&lt;br /&gt;
* Übersicht aller Mitarbeiter in Qualitätsschulung (können Gebäuden zugeteilt werden)&lt;br /&gt;
* Filterfunktion nach Berufsgruppen&lt;br /&gt;
* Zuteilungsmöglichkeiten:&lt;br /&gt;
  * Einzelzuweisung pro Mitarbeiter&lt;br /&gt;
  * Mengenzuweisung (Auffüllen freier Stellen oder Ersatz von Rentnern)&lt;br /&gt;
  * Umschulung nach Berufsgruppen-Filter&lt;br /&gt;
&lt;br /&gt;
==== Reiter 5: Bedarfsanalyse ====&lt;br /&gt;
* Anzeige aller Gebäude mit:&lt;br /&gt;
  * Offenen Stellen&lt;br /&gt;
  * Mitarbeitern, die in den nächsten 4 Wochen in Rente gehen ( werden erst angezeigt wenn sie 67 Jahre alt sind , wenn sie donnerstag 67 jahre alt werden dann werden sie erst da angezeigt ) &lt;br /&gt;
* &#039;&#039;&#039;PLUS-Funktion:&#039;&#039;&#039; Direkte Besetzung neuer Stellen oder Ersatz von Rentnern der laufenden Woche (blockweise bis passende Azubis aufgebraucht sind)&lt;br /&gt;
&lt;br /&gt;
=== Wichtige Hinweise ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Einstellung neuer Schüler:&#039;&#039;&#039; Tragen Sie die gewünschte Anzahl im Feld neben &amp;quot;Schüler&amp;quot; ein. Bei Eingabe von &amp;quot;0&amp;quot; werden automatisch alle verfügbaren Plätze mit Schülern gefüllt.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zuteilungsreihenfolge:&#039;&#039;&#039; Bei Zuweisungen werden Azubis in folgender Reihenfolge ausgewählt:&lt;br /&gt;
  1. Höchste Qualitätsstufe zuerst&lt;br /&gt;
  2. Bei gleicher Qualität: Sortierung nach Zeit bis zur nächsten Stufe (längere Wartezeit zuerst)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weiterbildung:&#039;&#039;&#039; Bezeichnet die Entwicklung innerhalb einer Mitarbeiterklasse (z.B. von Arbeiter zu Facharbeiter)&lt;br /&gt;
  * Dauer: 2 Tage pro Stufe&lt;br /&gt;
  * Die Qualität bleibt bei Klassenwechsel (z.B. Hilfsarbeiter zu Ingenieur) gleich&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Umschulung:&#039;&#039;&#039; Bezeichnet den Wechsel zwischen verschiedenen Berufen (z.B. von Fabrikarbeitern zu Verkäufern)&lt;br /&gt;
  * Dauer: 1 Woche&lt;br /&gt;
  * Qualitätsverlust: 2 Punkte&lt;br /&gt;
&lt;br /&gt;
=== Ausbildungs- und Schulungsdauer ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEEEFF;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;background:#EEEEFF;&amp;quot; | Hilfsarbeiter&amp;lt;br&amp;gt;Lagerarbeiter&amp;lt;br&amp;gt;Landwirt&amp;lt;br&amp;gt;Viehzüchter&lt;br /&gt;
! style=&amp;quot;background:#EEEEFF;&amp;quot; | Arbeiter&amp;lt;br&amp;gt;Bergarbeiter&amp;lt;br&amp;gt;Fischer&amp;lt;br&amp;gt;Holzfäller&amp;lt;br&amp;gt;Kraftfahrer&lt;br /&gt;
! style=&amp;quot;background:#EEEEFF;&amp;quot; | Facharbeiter&amp;lt;br&amp;gt;Verkäufer&lt;br /&gt;
! style=&amp;quot;background:#EEEEFF;&amp;quot; | Techniker&amp;lt;br&amp;gt;Werbefachmann&lt;br /&gt;
! style=&amp;quot;background:#EEEEFF;&amp;quot; | Ingenieure&amp;lt;br&amp;gt;Wissenschaftler&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEEEFF;&amp;quot; | Grundausbildung &lt;br /&gt;
| 7 Tage &lt;br /&gt;
| 9 Tage &lt;br /&gt;
| 11 Tage&lt;br /&gt;
| 13 Tage&lt;br /&gt;
| 15 Tage&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEEEFF;&amp;quot; | Von 1 auf 2&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | 1,5 Tage&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEEEFF;&amp;quot; | Von 2 auf 3&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | 3 Tage&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEEEFF;&amp;quot; | Von 3 auf 4&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | 4,5 Tage&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEEEFF;&amp;quot; | Von 4 auf 5&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | 6 Tage&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEEEFF;&amp;quot; | Von 5 auf 6&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | 7,5 Tage&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEEEFF;&amp;quot; | Von 6 auf 7&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | 9 Tage&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEEEFF;&amp;quot; | Von 7 auf 8&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | 10,5 Tage&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEEEFF;&amp;quot; | Von 8 auf 9&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | 12 Tage&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEEEFF;&amp;quot; | Von 9 auf 10&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | 13,5 Tage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Index]] [[Kategorie:Personal]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Konjunkturbarometer&amp;diff=16344</id>
		<title>Konjunkturbarometer</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Konjunkturbarometer&amp;diff=16344"/>
		<updated>2025-06-27T17:38:12Z</updated>

		<summary type="html">&lt;p&gt;Jens: /* Stufen der Konjunkturentwicklung */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:Index]]&lt;br /&gt;
&lt;br /&gt;
[[Datei:Konjunktur.png|center]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Konjunkturbarometer ==  &lt;br /&gt;
&lt;br /&gt;
Der &#039;&#039;&#039;[[Konjunkturbarometer]]&#039;&#039;&#039; zeigt den wirtschaftlichen Status der Stadt an. Je höher der Wert, desto höhere Preise können in den Geschäften für Waren verlangt werden. Der Wert liegt zwischen &#039;&#039;&#039;90 und 120&#039;&#039;&#039; und wird täglich um Mitternacht aktualisiert. Die Veränderung hängt davon ab, ob genügend &#039;&#039;&#039;Grundnahrungsmittel&#039;&#039;&#039; durch Spieler verkauft werden.  &lt;br /&gt;
&lt;br /&gt;
Zu den &#039;&#039;&#039;Grundnahrungsmitteln&#039;&#039;&#039; gehören:  &lt;br /&gt;
* Backwaren  &lt;br /&gt;
* Fleisch  &lt;br /&gt;
* Lebensmittel  &lt;br /&gt;
* Getränke  &lt;br /&gt;
* Obst &amp;amp; Gemüse  &lt;br /&gt;
&lt;br /&gt;
=== Stufen der Konjunkturentwicklung ===  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stufe 1 :&#039;&#039;&#039;  &lt;br /&gt;
* Bis 50 % Spieleranteil → Konjunktur sinkt  &lt;br /&gt;
* Ab 50 % Spieleranteil → Konjunktur steigt  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stufe 2 (aktuelle Version):&#039;&#039;&#039;  &lt;br /&gt;
* 	&amp;lt; 50 % → Abzug&lt;br /&gt;
*       50–55 % → fallend (nicht &amp;lt; 100)&lt;br /&gt;
*       55–60 % → steigend (nicht &amp;gt; 110)&lt;br /&gt;
*       60 % → steigend&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stufe 3 (zukünftige Version):&#039;&#039;&#039; &lt;br /&gt;
Wir werden es weiter beobachten und weitere anpassungen durchführen, unter anderem an die Arbeitslosigkeit, an die Einwohner usw koppeln. Dazu ist aber  noch keine entscheidung gefallen.&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Apotheke&amp;diff=16342</id>
		<title>Apotheke</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Apotheke&amp;diff=16342"/>
		<updated>2025-06-04T16:34:44Z</updated>

		<summary type="html">&lt;p&gt;Jens: /* Verkaufswaren */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;noinclude&amp;gt;== Apotheke (4) ==&lt;br /&gt;
[[Datei:United Kingdom.png|rahmenlos|60px|rechts|english version|link=Pharmacy]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Datei:Gebaeude 88.gif|x200px]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Kategorie: [[Verkaufsgebäude|Geschäfte]]&lt;br /&gt;
*Verfügbar ab [[Leveln|Level]]:	4&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
*Ausbaukosten: 500,-€ pro m²&lt;br /&gt;
*Neubauzeit &amp;amp; geschlossener Ausbau: 324sek pro m² (9h pro 100m²)&lt;br /&gt;
*Ausbauzeit bei geöffnetem Gebäude: 648sek pro m² (18h pro 100m²)&lt;br /&gt;
*Mindestbaugröße: 50m² Verkaufsfläche / 20m² Lager&lt;br /&gt;
*Startreichweite: 6&lt;br /&gt;
&amp;lt;noinclude&amp;gt;*Startverkaufsslots:  2&lt;br /&gt;
*benötigte m² pro MA: 50&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=== Verkaufswaren ===&lt;br /&gt;
*[[Antibiotika]]&lt;br /&gt;
*[[Bandagen]]&lt;br /&gt;
*[[Blutdruckmessgerät]]&lt;br /&gt;
*[[Desinfektionsmittel]]&lt;br /&gt;
*[[Hörgerät]]&lt;br /&gt;
*[[Hustensaft]]&lt;br /&gt;
*[[Mundspülung]]&lt;br /&gt;
*[[Nasenspray]]&lt;br /&gt;
*[[Tabletten]]&lt;br /&gt;
*[[Verbände]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Gebaeude]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Pharmaunternehmen&amp;diff=16341</id>
		<title>Pharmaunternehmen</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Pharmaunternehmen&amp;diff=16341"/>
		<updated>2025-06-04T16:34:05Z</updated>

		<summary type="html">&lt;p&gt;Jens: /* hier zu erzeugende Produkte: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;noinclude&amp;gt;[[Datei:United Kingdom.png|rahmenlos|60px|rechts|english version|verweis=Pharmaceutical company]]&lt;br /&gt;
== [[Pharmaunternehmen]] (4) ==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Datei:Pharmaunternehmen.png]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Kategorie: [[Produktionsgebäude#Fabrikgebäude Level 4|Fabriken]]&lt;br /&gt;
*Verfügbar ab [[Leveln|Level]]:	4&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
*[[Mitarbeiter]]: [[MA:Ingenieure|Ingenieure]]&lt;br /&gt;
*Ausbaukosten: 500,-€ pro m²&lt;br /&gt;
*Neubauzeit &amp;amp; geschlossener Ausbau: 324sek pro m² (9h pro 100m²)&lt;br /&gt;
*Ausbauzeit bei geöffnetem Gebäude: 648sek pro m² (18h pro 100m²)&lt;br /&gt;
*Mindestbaugröße: 50m² Produktionsfläche / 20m² Lager&lt;br /&gt;
&amp;lt;noinclude&amp;gt;*Startlagerslots:  4&lt;br /&gt;
*Startproduktionsslots: 1&lt;br /&gt;
*benötigte m² pro MA: 20&lt;br /&gt;
*maximale Arbeiter pro Produktionslinie: 500&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=== hier zu erzeugende [[:Kategorie:Produkte|Produkte]]: ===&lt;br /&gt;
*[[Antibiotika]]	(4)&lt;br /&gt;
*[[Bakterien]]		(4)&lt;br /&gt;
*[[Bandagen]]		(4)&lt;br /&gt;
*[[Blutdruckmessgerät]] (4)&lt;br /&gt;
*[[Desinfektionsmittel]](4)&lt;br /&gt;
*[[Hörgerät]]		(4)&lt;br /&gt;
*[[Hustensaft]]		(4)&lt;br /&gt;
*[[Mundspülung]]        (4)&lt;br /&gt;
*[[Nasenspray]]		(4)&lt;br /&gt;
*[[Tabletten]]		(4)&lt;br /&gt;
*[[Verbände]]		(4)&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Gebaeude]] &amp;lt;noinclude&amp;gt;[[Kategorie:Produktionsgebäude]] [[Kategorie:Fabriken]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Pharmaunternehmen&amp;diff=16340</id>
		<title>Pharmaunternehmen</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Pharmaunternehmen&amp;diff=16340"/>
		<updated>2025-06-04T16:33:35Z</updated>

		<summary type="html">&lt;p&gt;Jens: /* hier zu erzeugende Produkte: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;noinclude&amp;gt;[[Datei:United Kingdom.png|rahmenlos|60px|rechts|english version|verweis=Pharmaceutical company]]&lt;br /&gt;
== [[Pharmaunternehmen]] (4) ==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Datei:Pharmaunternehmen.png]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Kategorie: [[Produktionsgebäude#Fabrikgebäude Level 4|Fabriken]]&lt;br /&gt;
*Verfügbar ab [[Leveln|Level]]:	4&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
*[[Mitarbeiter]]: [[MA:Ingenieure|Ingenieure]]&lt;br /&gt;
*Ausbaukosten: 500,-€ pro m²&lt;br /&gt;
*Neubauzeit &amp;amp; geschlossener Ausbau: 324sek pro m² (9h pro 100m²)&lt;br /&gt;
*Ausbauzeit bei geöffnetem Gebäude: 648sek pro m² (18h pro 100m²)&lt;br /&gt;
*Mindestbaugröße: 50m² Produktionsfläche / 20m² Lager&lt;br /&gt;
&amp;lt;noinclude&amp;gt;*Startlagerslots:  4&lt;br /&gt;
*Startproduktionsslots: 1&lt;br /&gt;
*benötigte m² pro MA: 20&lt;br /&gt;
*maximale Arbeiter pro Produktionslinie: 500&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=== hier zu erzeugende [[:Kategorie:Produkte|Produkte]]: ===&lt;br /&gt;
*[[Antibiotika]]	(4)&lt;br /&gt;
*[[Bakterien]]		(4)&lt;br /&gt;
*[[Bandagen]]		(4)&lt;br /&gt;
*[[Blutdruckmessgerät]] (4)&lt;br /&gt;
*[[Desinfektionsmittel]](4)&lt;br /&gt;
*[[Hörgerät]]		(4)&lt;br /&gt;
*[[Hustensaft]]		(4)&lt;br /&gt;
*[[Mundspuelung]	        (4)&lt;br /&gt;
*[[Nasenspray]]		(4)&lt;br /&gt;
*[[Tabletten]]		(4)&lt;br /&gt;
*[[Verbände]]		(4)&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Gebaeude]] &amp;lt;noinclude&amp;gt;[[Kategorie:Produktionsgebäude]] [[Kategorie:Fabriken]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Pharmaunternehmen&amp;diff=16339</id>
		<title>Pharmaunternehmen</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Pharmaunternehmen&amp;diff=16339"/>
		<updated>2025-06-04T16:33:18Z</updated>

		<summary type="html">&lt;p&gt;Jens: /* hier zu erzeugende Produkte: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;noinclude&amp;gt;[[Datei:United Kingdom.png|rahmenlos|60px|rechts|english version|verweis=Pharmaceutical company]]&lt;br /&gt;
== [[Pharmaunternehmen]] (4) ==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Datei:Pharmaunternehmen.png]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Kategorie: [[Produktionsgebäude#Fabrikgebäude Level 4|Fabriken]]&lt;br /&gt;
*Verfügbar ab [[Leveln|Level]]:	4&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
*[[Mitarbeiter]]: [[MA:Ingenieure|Ingenieure]]&lt;br /&gt;
*Ausbaukosten: 500,-€ pro m²&lt;br /&gt;
*Neubauzeit &amp;amp; geschlossener Ausbau: 324sek pro m² (9h pro 100m²)&lt;br /&gt;
*Ausbauzeit bei geöffnetem Gebäude: 648sek pro m² (18h pro 100m²)&lt;br /&gt;
*Mindestbaugröße: 50m² Produktionsfläche / 20m² Lager&lt;br /&gt;
&amp;lt;noinclude&amp;gt;*Startlagerslots:  4&lt;br /&gt;
*Startproduktionsslots: 1&lt;br /&gt;
*benötigte m² pro MA: 20&lt;br /&gt;
*maximale Arbeiter pro Produktionslinie: 500&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=== hier zu erzeugende [[:Kategorie:Produkte|Produkte]]: ===&lt;br /&gt;
*[[Antibiotika]]	(4)&lt;br /&gt;
*[[Bakterien]]		(4)&lt;br /&gt;
*[[Bandagen]]		(4)&lt;br /&gt;
*[[Blutdruckmessgerät]] (4)&lt;br /&gt;
*[[Desinfektionsmittel]](4)&lt;br /&gt;
*[[Hörgerät]]		(4)&lt;br /&gt;
*[[Hustensaft]]		(4)&lt;br /&gt;
*[[Mundspülung]	        (4)&lt;br /&gt;
*[[Nasenspray]]		(4)&lt;br /&gt;
*[[Tabletten]]		(4)&lt;br /&gt;
*[[Verbände]]		(4)&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Gebaeude]] &amp;lt;noinclude&amp;gt;[[Kategorie:Produktionsgebäude]] [[Kategorie:Fabriken]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Flower_shop&amp;diff=16096</id>
		<title>Flower shop</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Flower_shop&amp;diff=16096"/>
		<updated>2025-04-18T11:39:12Z</updated>

		<summary type="html">&lt;p&gt;Jens: /* Sale items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;noinclude&amp;gt;== [[Flower shop]] (0) ==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[File:Blumenladen.gif|x200px]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Category: [[Sales Building|Stores]]&lt;br /&gt;
*Available from [[Level|Level]]: 0&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
*Expansion cost: 100,-€ per m²&lt;br /&gt;
*New construction time: 864 sec per m² (24h&amp;amp;nbsp;per&amp;amp;nbsp;100m²)&lt;br /&gt;
*Expansion time: 648 sec per m² (18h&amp;amp;nbsp;per&amp;amp;nbsp;100m²)&lt;br /&gt;
*Minimum construction size: 50m² sales area / 20m² warehouse&lt;br /&gt;
*Starting range: 6&lt;br /&gt;
&amp;lt;noinclude&amp;gt;*Starting sales slots:  2&lt;br /&gt;
*required m² per MA: 50&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=== Sale items ===&lt;br /&gt;
*[[Bouquet of Rose]]&lt;br /&gt;
*[[Bouquet of Tulip]]&lt;br /&gt;
*[[Cut Flowers]]&lt;br /&gt;
*[[Flower Soil]]&lt;br /&gt;
*[[Pot of Cactus]]&lt;br /&gt;
*[[Potted Plant]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Building]] [[Category:Index/en]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Blumenladen&amp;diff=16095</id>
		<title>Blumenladen</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Blumenladen&amp;diff=16095"/>
		<updated>2025-04-18T11:35:08Z</updated>

		<summary type="html">&lt;p&gt;Jens: /* Verkaufswaren */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;noinclude&amp;gt;[[Datei:United Kingdom.png|rahmenlos|60px|rechts|english version|link=Flower shop]]&lt;br /&gt;
== Blumenladen (0) ==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Datei:Blumenladen.gif|x200px]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Kategorie: [[Verkaufsgebäude|Geschäfte]]&lt;br /&gt;
*Verfügbar ab [[Leveln|Level]]:	0&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
*Ausbaukosten: 100,-€ pro m²&lt;br /&gt;
*Neubauzeit &amp;amp; geschlossener Ausbau: 324sek pro m² (9h pro 100m²)&lt;br /&gt;
*Ausbauzeit bei geöffnetem Gebäude: 648sek pro m² (18h pro 100m²)&lt;br /&gt;
*Mindestbaugröße: 50m² Verkaufsfläche / 20m² Lager&lt;br /&gt;
*Startreichweite: 6&lt;br /&gt;
&amp;lt;noinclude&amp;gt;*Startverkaufsslots:  2&lt;br /&gt;
*benötigte m² pro MA: 50&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=== Verkaufswaren ===&lt;br /&gt;
*[[Blumenerde]]               &lt;br /&gt;
*[[Kakteentopf]]&lt;br /&gt;
*[[Orchideentopf]]&lt;br /&gt;
*[[Rosenstrauss]]&lt;br /&gt;
*[[Schnittblumen]]&lt;br /&gt;
*[[Topfpflanze]]&lt;br /&gt;
*[[Tulpenstrauss]] &lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Gebaeude]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Warehouse&amp;diff=15948</id>
		<title>Warehouse</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Warehouse&amp;diff=15948"/>
		<updated>2025-02-18T09:43:49Z</updated>

		<summary type="html">&lt;p&gt;Jens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Warehouse==&lt;br /&gt;
&lt;br /&gt;
[[Datei:Gebaeude 80.gif]]&lt;br /&gt;
&lt;br /&gt;
*Construction costs per m²: 90 €&lt;br /&gt;
*New construction time &amp;amp; closed extension: 324sec per m² (9h per 100m²)&lt;br /&gt;
*Expansion time with open building: 648sec per m² (18h per 100m²)&lt;br /&gt;
&lt;br /&gt;
Start storage slots: 2&lt;br /&gt;
*Slot expansion:&lt;br /&gt;
**maximum of 10 storage slots + one additional storage slot for each additional BL used + 5 per current level&lt;br /&gt;
**Price: old number of slots x 1000€&lt;br /&gt;
**Duration: old number of slots x 20h&lt;br /&gt;
&lt;br /&gt;
*Employees in warehouses:&lt;br /&gt;
**with [[Employee qualification|training level]] 1 and the maximum number of employees, the built warehouse space can be used&lt;br /&gt;
**the better the [[Employee qualification|training level]] of the employees, the more m² you can use that you have not built.&lt;br /&gt;
**Example: an employee with [[Employee qualification|training level]] 10 can manage a storage area of 136m² with a built storage area of 100m”.&lt;br /&gt;
&lt;br /&gt;
==Cooling Warehouse==&lt;br /&gt;
[[Datei:Gebaeude 81.gif]]&lt;br /&gt;
&lt;br /&gt;
*Construction costs per m²: 120 €&lt;br /&gt;
*New construction time &amp;amp; closed extension: 324sec per m² (9h per 100m²)&lt;br /&gt;
*Expansion time with open building: 648sec per m² (18h per 100m²)&lt;br /&gt;
&lt;br /&gt;
Start storage slots: 2&lt;br /&gt;
*Slot expansion:&lt;br /&gt;
**maximum of 10 storage slots + one additional storage slot for each additional BG used + 5 per current level&lt;br /&gt;
**Price: old number of slots x 1000€&lt;br /&gt;
**Duration: old number of slots x 20h&lt;br /&gt;
&lt;br /&gt;
*Employees in warehouses:&lt;br /&gt;
**with [[Employee qualification|training level]] 1 and the maximum number of employees, the built storage area can be used&lt;br /&gt;
**the better the [[Employee qualification|training level]] of the employees, the more m² you can use that you have not built.&lt;br /&gt;
**Example: an employee with [[Employee qualification|training level]] 10 can manage a storage area of 136m² with a built storage area of 100m”.&lt;br /&gt;
&lt;br /&gt;
*The shelf life of chilled goods decreases half as quickly for the time they are stored in the cooling warehouse. This is illustrated by the doubled shelf life.&lt;br /&gt;
*Caution: live animals do not like the cold!&lt;br /&gt;
*To cool goods in other buildings, see [[cold room]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:building]]&lt;br /&gt;
[[Kategorie:Index/en]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Warehouse&amp;diff=15947</id>
		<title>Warehouse</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Warehouse&amp;diff=15947"/>
		<updated>2025-02-18T09:42:24Z</updated>

		<summary type="html">&lt;p&gt;Jens: /* Cooling Warehouse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Warehouse==&lt;br /&gt;
&lt;br /&gt;
[[Datei:Gebaeude 80.gif]]&lt;br /&gt;
&lt;br /&gt;
*Construction costs per m²: 90 €&lt;br /&gt;
*Construction time &amp;amp; closed extension: 324sec per m² (9h per 100m²)&lt;br /&gt;
*Expansion time with open building: 648sec per m² (18h per 100m²)&lt;br /&gt;
&lt;br /&gt;
Start storage slots: 2&lt;br /&gt;
*Slot expansion:&lt;br /&gt;
**maximum of 10 storage slots + one additional storage slot for each additional BL used + 5 per current level&lt;br /&gt;
**Price: old number of slots x 1000€&lt;br /&gt;
**Duration: old number of slots x 20h&lt;br /&gt;
&lt;br /&gt;
*Employees in warehouses:&lt;br /&gt;
**with [[Employee qualification|training level]] 1 and the maximum number of employees, the built warehouse space can be used&lt;br /&gt;
**the better the [[Employee qualification|training level]] of the employees, the more m² you can use that you have not built.&lt;br /&gt;
**Example: an employee with [[Employee qualification|training level]] 10 can manage a storage area of 136m² with a built storage area of 100m”.&lt;br /&gt;
&lt;br /&gt;
==Cooling Warehouse==&lt;br /&gt;
[[Datei:Gebaeude 81.gif]]&lt;br /&gt;
&lt;br /&gt;
*Construction costs per m²: 120 €&lt;br /&gt;
*New construction time &amp;amp; closed extension: 324sec per m² (9h per 100m²)&lt;br /&gt;
*Extension time with open building: 648sec per m² (18h per 100m²)&lt;br /&gt;
&lt;br /&gt;
Start storage slots: 2&lt;br /&gt;
*Slot expansion:&lt;br /&gt;
**maximum of 10 storage slots + one additional storage slot for each additional BG used + 5 per current level&lt;br /&gt;
**Price: old number of slots x 1000€&lt;br /&gt;
**Duration: old number of slots x 20h&lt;br /&gt;
&lt;br /&gt;
*Employees in warehouses:&lt;br /&gt;
**with [[Employee qualification|training level]] 1 and the maximum number of employees, the built storage area can be used&lt;br /&gt;
**the better the [[Employee qualification|training level]] of the employees, the more m² you can use that you have not built.&lt;br /&gt;
**Example: an employee with [[Employee qualification|training level]] 10 can manage a storage area of 136m² with a built storage area of 100m”.&lt;br /&gt;
&lt;br /&gt;
*The shelf life of chilled goods decreases half as quickly for the time they are stored in the cooling warehouse. This is illustrated by the doubled shelf life.&lt;br /&gt;
*Caution: live animals do not like the cold!&lt;br /&gt;
*To cool goods in other buildings, see [[cold room]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:building]]&lt;br /&gt;
[[Kategorie:Index/en]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Warehouse&amp;diff=15946</id>
		<title>Warehouse</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Warehouse&amp;diff=15946"/>
		<updated>2025-02-18T09:42:01Z</updated>

		<summary type="html">&lt;p&gt;Jens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Warehouse==&lt;br /&gt;
&lt;br /&gt;
[[Datei:Gebaeude 80.gif]]&lt;br /&gt;
&lt;br /&gt;
*Construction costs per m²: 90 €&lt;br /&gt;
*Construction time &amp;amp; closed extension: 324sec per m² (9h per 100m²)&lt;br /&gt;
*Expansion time with open building: 648sec per m² (18h per 100m²)&lt;br /&gt;
&lt;br /&gt;
Start storage slots: 2&lt;br /&gt;
*Slot expansion:&lt;br /&gt;
**maximum of 10 storage slots + one additional storage slot for each additional BL used + 5 per current level&lt;br /&gt;
**Price: old number of slots x 1000€&lt;br /&gt;
**Duration: old number of slots x 20h&lt;br /&gt;
&lt;br /&gt;
*Employees in warehouses:&lt;br /&gt;
**with [[Employee qualification|training level]] 1 and the maximum number of employees, the built warehouse space can be used&lt;br /&gt;
**the better the [[Employee qualification|training level]] of the employees, the more m² you can use that you have not built.&lt;br /&gt;
**Example: an employee with [[Employee qualification|training level]] 10 can manage a storage area of 136m² with a built storage area of 100m”.&lt;br /&gt;
&lt;br /&gt;
==Cooling Warehouse==&lt;br /&gt;
[[Datei:Gebaeude 81.gif]]&lt;br /&gt;
&lt;br /&gt;
*Construction costs per m²: 120 €&lt;br /&gt;
*New construction time &amp;amp; closed extension: 324sec per m² (9h per 100m²)&lt;br /&gt;
*Extension time with open building: 648sec per m² (18h per 100m²)&lt;br /&gt;
&lt;br /&gt;
Start storage slots: 2&lt;br /&gt;
*Slot expansion:&lt;br /&gt;
**maximum 10 storage slots + 5 per current level&lt;br /&gt;
**Price: old number of slots x 1000€&lt;br /&gt;
**Duration: old number of slots x 20h&lt;br /&gt;
&lt;br /&gt;
*Employees in warehouses:&lt;br /&gt;
**with [[Employee qualification|training level]] 1 and the maximum number of employees, the built storage area can be used&lt;br /&gt;
**the better the [[Employee qualification|training level]] of the employees, the more m² you can use that you have not built.&lt;br /&gt;
**Example: an employee with [[Employee qualification|training level]] 10 can manage a storage area of 136m² with a built storage area of 100m”.&lt;br /&gt;
&lt;br /&gt;
*The shelf life of chilled goods decreases half as quickly for the time they are stored in the cooling warehouse. This is illustrated by the doubled shelf life.&lt;br /&gt;
*Caution: live animals do not like the cold!&lt;br /&gt;
*To cool goods in other buildings, see [[cold room]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:building]]&lt;br /&gt;
[[Kategorie:Index/en]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Lager&amp;diff=15945</id>
		<title>Lager</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Lager&amp;diff=15945"/>
		<updated>2025-02-18T09:41:12Z</updated>

		<summary type="html">&lt;p&gt;Jens: /* Kühlhaus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Lagerhaus ==&lt;br /&gt;
&lt;br /&gt;
[[Datei:Gebaeude 80.gif]]&lt;br /&gt;
&lt;br /&gt;
*Baukosten pro m²: 90 €&lt;br /&gt;
*Neubauzeit &amp;amp; geschlossener Ausbau: 324sek pro m² (9h pro 100m²)&lt;br /&gt;
*Ausbauzeit bei geöffnetem Gebäude: 648sek pro m² (18h pro 100m²)&lt;br /&gt;
&lt;br /&gt;
Startlagerslots: 2&lt;br /&gt;
*Sloterweiterung: &lt;br /&gt;
**maximal 10 Lagerslots + für jede weitere genutzte BG einen weiteren Lagerslot  + 5 pro aktuellem Level&lt;br /&gt;
**Preis: alte Slotanzahl x 1000€&lt;br /&gt;
**Dauer: alte Slotanzahl x 20h&lt;br /&gt;
&lt;br /&gt;
*Mitarbeiter in Lägern:&lt;br /&gt;
**bei [[Mitarbeiterqualifizierung|Schulungsstufe]] 1 und der maximalen Anzahl an Mitarbeitern kann die gebaute  Lagerfläche genutzt werden&lt;br /&gt;
**je besser die [[Mitarbeiterqualifizierung|Schulungsstufe]] der Mitarbeiter, desto mehr m² kann man nutzen die man nicht gebaut hat. &lt;br /&gt;
**Bsp: ein Mitarbeiter [[Mitarbeiterqualifizierung|Schulungsstufe]] 10, kann bei einer gebauten Lagerfläche von 100m&amp;quot; also eine Lagerfläche von 136m² bewirtschaften&lt;br /&gt;
&lt;br /&gt;
== Kühlhaus ==&lt;br /&gt;
[[Datei:Gebaeude 81.gif]]&lt;br /&gt;
&lt;br /&gt;
*Baukosten pro m²: 120 €&lt;br /&gt;
*Neubauzeit &amp;amp; geschlossener Ausbau: 324sek pro m² (9h pro 100m²)&lt;br /&gt;
*Ausbauzeit bei geöffnetem Gebäude: 648sek pro m² (18h pro 100m²)&lt;br /&gt;
&lt;br /&gt;
Startlagerslots: 2&lt;br /&gt;
*Sloterweiterung: &lt;br /&gt;
**maximal 10 Lagerslots + für jede weitere genutzte BG einen weiteren Lagerslot  + 5 pro aktuellem Level&lt;br /&gt;
**Preis: alte Slotanzahl x 1000€&lt;br /&gt;
**Dauer: alte Slotanzahl x 20h&lt;br /&gt;
&lt;br /&gt;
*Mitarbeiter in Lägern:&lt;br /&gt;
**bei [[Mitarbeiterqualifizierung|Schulungsstufe]] 1 und der maximalen Anzahl an Mitarbeitern kann die gebaute  Lagerfläche genutzt werden&lt;br /&gt;
**je besser die [[Mitarbeiterqualifizierung|Schulungsstufe]] der Mitarbeiter, desto mehr m² kann man nutzen die man nicht gebaut hat. &lt;br /&gt;
**Bsp: ein Mitarbeiter [[Mitarbeiterqualifizierung|Schulungsstufe]] 10, kann bei einer gebauten Lagerfläche von 100m&amp;quot; also eine Lagerfläche von 136m² bewirtschaften&lt;br /&gt;
&lt;br /&gt;
*Die Haltbarkeit kühlbarer Ware sinkt für die Zeit der Lagerung im Kühlhaus halb so schnell. Dargestellt wird dies durch verdoppelte Haltbarkeit.&lt;br /&gt;
*Achtung: lebendige Tiere mögen die Kälte nicht!&lt;br /&gt;
*Um Waren in anderen Gebäuden zu kühlen, siehe [[Kühlraum]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Gebaeude]]&lt;br /&gt;
[[Kategorie:Index]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Lager&amp;diff=15944</id>
		<title>Lager</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Lager&amp;diff=15944"/>
		<updated>2025-02-18T09:40:47Z</updated>

		<summary type="html">&lt;p&gt;Jens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Lagerhaus ==&lt;br /&gt;
&lt;br /&gt;
[[Datei:Gebaeude 80.gif]]&lt;br /&gt;
&lt;br /&gt;
*Baukosten pro m²: 90 €&lt;br /&gt;
*Neubauzeit &amp;amp; geschlossener Ausbau: 324sek pro m² (9h pro 100m²)&lt;br /&gt;
*Ausbauzeit bei geöffnetem Gebäude: 648sek pro m² (18h pro 100m²)&lt;br /&gt;
&lt;br /&gt;
Startlagerslots: 2&lt;br /&gt;
*Sloterweiterung: &lt;br /&gt;
**maximal 10 Lagerslots + für jede weitere genutzte BG einen weiteren Lagerslot  + 5 pro aktuellem Level&lt;br /&gt;
**Preis: alte Slotanzahl x 1000€&lt;br /&gt;
**Dauer: alte Slotanzahl x 20h&lt;br /&gt;
&lt;br /&gt;
*Mitarbeiter in Lägern:&lt;br /&gt;
**bei [[Mitarbeiterqualifizierung|Schulungsstufe]] 1 und der maximalen Anzahl an Mitarbeitern kann die gebaute  Lagerfläche genutzt werden&lt;br /&gt;
**je besser die [[Mitarbeiterqualifizierung|Schulungsstufe]] der Mitarbeiter, desto mehr m² kann man nutzen die man nicht gebaut hat. &lt;br /&gt;
**Bsp: ein Mitarbeiter [[Mitarbeiterqualifizierung|Schulungsstufe]] 10, kann bei einer gebauten Lagerfläche von 100m&amp;quot; also eine Lagerfläche von 136m² bewirtschaften&lt;br /&gt;
&lt;br /&gt;
== Kühlhaus ==&lt;br /&gt;
[[Datei:Gebaeude 81.gif]]&lt;br /&gt;
&lt;br /&gt;
*Baukosten pro m²: 120 €&lt;br /&gt;
*Neubauzeit &amp;amp; geschlossener Ausbau: 324sek pro m² (9h pro 100m²)&lt;br /&gt;
*Ausbauzeit bei geöffnetem Gebäude: 648sek pro m² (18h pro 100m²)&lt;br /&gt;
&lt;br /&gt;
Startlagerslots: 2&lt;br /&gt;
*Sloterweiterung: &lt;br /&gt;
**maximal 10 Lagerslots + 5 pro aktuellem Level&lt;br /&gt;
**Preis: alte Slotanzahl x 1000€&lt;br /&gt;
**Dauer: alte Slotanzahl x 20h&lt;br /&gt;
&lt;br /&gt;
*Mitarbeiter in Lägern:&lt;br /&gt;
**bei [[Mitarbeiterqualifizierung|Schulungsstufe]] 1 und der maximalen Anzahl an Mitarbeitern kann die gebaute  Lagerfläche genutzt werden&lt;br /&gt;
**je besser die [[Mitarbeiterqualifizierung|Schulungsstufe]] der Mitarbeiter, desto mehr m² kann man nutzen die man nicht gebaut hat. &lt;br /&gt;
**Bsp: ein Mitarbeiter [[Mitarbeiterqualifizierung|Schulungsstufe]] 10, kann bei einer gebauten Lagerfläche von 100m&amp;quot; also eine Lagerfläche von 136m² bewirtschaften&lt;br /&gt;
&lt;br /&gt;
*Die Haltbarkeit kühlbarer Ware sinkt für die Zeit der Lagerung im Kühlhaus halb so schnell. Dargestellt wird dies durch verdoppelte Haltbarkeit.&lt;br /&gt;
*Achtung: lebendige Tiere mögen die Kälte nicht!&lt;br /&gt;
*Um Waren in anderen Gebäuden zu kühlen, siehe [[Kühlraum]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Gebaeude]]&lt;br /&gt;
[[Kategorie:Index]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Betriebskosten&amp;diff=15943</id>
		<title>Betriebskosten</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Betriebskosten&amp;diff=15943"/>
		<updated>2025-02-18T09:29:21Z</updated>

		<summary type="html">&lt;p&gt;Jens: /* Wie berechnen sich die Betriebskosten? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wie berechnen sich die [[Betriebskosten]]? ==&lt;br /&gt;
&lt;br /&gt;
Die &#039;&#039;&#039;täglichen&#039;&#039;&#039; [[Betriebskosten]] betragen normalerweise &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
( Gebäudegröße / 3)  * Faktor. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Also alle 2h Gebäudegröße / 36 * Faktor werden in der Gewinn- und Verlustrechnung (GuV) gerechnet &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
alle Gebäude haben Faktor 1 außer :&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Autohaus]] 2&amp;lt;br/&amp;gt; &lt;br /&gt;
[[Supermarkt]] 3&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Kaufhaus]] 5&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Megamarkt]] 10&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Lager#Kühlhaus|Kühlhaus]] 1,5&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Hitech-Fabrik]] und [[Schmuckmanufaktur]] 4&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Fahrzeugfabrik]] 5&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Werbeagentur]] und [[Forschungslabor]] 6&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Die [[Betriebskosten]] werden ebenso wie die [[Personalkosten]] um 23 Uhr des aktuellen Tages vom Konto abgebucht!&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Index]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Operating_costs&amp;diff=15942</id>
		<title>Operating costs</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Operating_costs&amp;diff=15942"/>
		<updated>2025-02-18T09:29:05Z</updated>

		<summary type="html">&lt;p&gt;Jens: /* How are the operating costs calculated? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How are the [[operating costs]] calculated? ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;daily&#039;&#039;&#039; [[operating costs]] are normally &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
( building size / 3) * factor. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
So every 2h building size / 36 * factor are calculated in the profit and loss account (P&amp;amp;L)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
all buildings have factor 1 except:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Car dealership]] 2&amp;lt;br/&amp;gt; &lt;br /&gt;
[[Supermarket ]] 3&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Department store]] 5&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Megamarket]] 10&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Lager#Kühlhaus|Cooling warehouse]] 1,5&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Hightech factory]] and [[Jewelry manufacture]] 4&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Car factory]] 5&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Advertising agency]] and [[research laboratory]] 6&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[operating costs]] as well as the [[staff costs]] are debited from the account at 11 pm of the current day!&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Index/en]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Advertising&amp;diff=15941</id>
		<title>Advertising</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Advertising&amp;diff=15941"/>
		<updated>2025-02-18T09:24:44Z</updated>

		<summary type="html">&lt;p&gt;Jens: Weiterleitung nach Advertising agency erstellt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Advertising agency]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Abdul%27s_quickstart&amp;diff=15940</id>
		<title>Abdul&#039;s quickstart</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Abdul%27s_quickstart&amp;diff=15940"/>
		<updated>2025-02-18T09:24:24Z</updated>

		<summary type="html">&lt;p&gt;Jens: /* Production from 5+ stores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039; Your first business &#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start as a seller. You buy goods from the wholesale market or directly from your fellow players and sell them to the population in your stores.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Choose a city and get planning permission==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Datei:Abd-minimap.png|left|caption]] Think about which industry you like and which city you would like to start in. You can select a city using the mini-map at the top left.&lt;br /&gt;
The &#039;&#039;&#039;market overview&#039;&#039;&#039; &#039;&#039;(Products menu)&#039;&#039;  gives you a good impression of what is missing in this town  (marked in green).&amp;lt;br&amp;gt;&lt;br /&gt;
Also check the [[wholesale market|&#039;&#039;&#039;wholesale market&#039;&#039;&#039;]]  to see if there are other players from whom you can buy here. Filter on industry or [[supermarket]]. Lokalo-Best is only an emergency solution, better are brand products with quality and reputation.&lt;br /&gt;
Each town has its own [[wholesale market]] and you cannot buy from other towns immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
Baked goods, flowers, butchers and fruit and vegetables mainly have perishable products, which can be interesting but also difficult.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are unsure, look in &#039;&#039;Statistics &amp;gt; Rankings &amp;gt; Profit/Net Worth&#039;&#039; and see how the top 10 have made a lot of profit in a short time. These statistics usually include very young companies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have decided, get a [[building permit]] and read the mail for some small change.&lt;br /&gt;
&lt;br /&gt;
==Build a store, buy a vehicle, hire staff==&lt;br /&gt;
&lt;br /&gt;
There are few customers in the white outskirts, but not so many other players sell here either. There are more inhabitants in the red center, but almost everyone builds here and the properties are more expensive. Both can work very well. Your [[store]] has a range of 6 spaces and should not contain too much green meadow or blue water.&amp;lt;br&amp;gt;&lt;br /&gt;
Build your first store &#039;&#039;&#039;as large as possible&#039;&#039;&#039;, leaving just enough money for a [[Trucks|vehicle]] and some goods. All subsequent buildings need time.&lt;br /&gt;
Then get some [[staff]], if you can&#039;t find any on the labor market, &amp;quot;hire at random&amp;quot;help.&lt;br /&gt;
Buy a [[Trucks|vehicle]] in the same city and a driver for it. Open your store, otherwise you won&#039;t be able to deliver anything there.&lt;br /&gt;
&lt;br /&gt;
==Get the good stuff==&lt;br /&gt;
&lt;br /&gt;
[[Datei:Abd-store-3.png|left|caption]]The shopping cart &#039;&#039;( blue arrow )&#039;&#039; takes you directly to the [[wholesale market]]. You have 2 shelves which you should stock with different products.&amp;lt;br&amp;gt;&lt;br /&gt;
Preferably not from Lokalo-Best (that&#039;s the NPC) but &#039;&#039;&#039;branded goods&#039;&#039;&#039; made by players &#039;&#039;&#039;with quality and reputation&#039;&#039;&#039;, even if they are perhaps more expensive.&amp;lt;br&amp;gt;&lt;br /&gt;
Use the coin symbol at the end of the line to shop. Buy plenty, you will soon need more. Make sure you enter your open [[store]] as the destination.&amp;lt;br&amp;gt;&lt;br /&gt;
If you can&#039;t find any [[:Kategorie:products|products]], come into our &#039;&#039;&#039;[https://discord.gg/QfGVEC4VUE Discord-Chat]&#039;&#039;&#039; and ask your fellow players!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the goods have arrived in the store, give each shelf half of your vendors and set the price so that the factor ends up somewhere around 30. Confirm with the Enter key or the brown button &#039;&#039;&amp;lt;br&amp;gt;( circled in yellow )&#039;&#039;.&lt;br /&gt;
Later, it makes sense to give each shelf a total of 10 sellers, or more if there is a need. If there is still capital left, start building the 3rd shelf. &amp;lt;br&amp;gt;&lt;br /&gt;
From 08:05 to 23:50, customers are served every 15 minutes. It can happen that a few ticks there are few customers and then many. Try to buy supplies in good time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Profit!==&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;[[building statistics]]&#039;&#039;&#039; &#039;&#039;( purple arrow )&#039;&#039; you can see which goods are profitable and which are not. And also the quantities that are sold. If you have found top goods, write an e-mail to the manufacturer in the game and ask him for daily deliveries. Then you no longer have to buy the goods yourself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Keep expanding your [[Stores|store]] and adding more &#039;&#039;&#039;shelves&#039;&#039;&#039;. See how many products your industry offers: that&#039;s how many shelves you should have.&lt;br /&gt;
If you have enough capital, build more  [[stores]]. Maybe in another city, then you can buy from the wholesale market there. &lt;br /&gt;
Click on the &#039;&#039;&#039;[[factor]]&#039;&#039;&#039; on the shelf to see your neighbors. If one of them sells in more than 50% of your territory, it is an important competitor. Change your factor (via the price) so that you are only about 5 points below him, but remain as expensive as possible.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Keep an eye on the quantity in the warehouse and replenish it, if it is not perishable, buy plenty.&amp;lt;br&amp;gt;&lt;br /&gt;
On some shelves you will find a red % indication. This means that you do not have enough sellers for the quantity that is possible. Either make the goods more expensive or hire more sellers.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Production from 5+ stores&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research your first two [[:Kategorie:Products|products]] in the factory&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The best time to start [[production]] is when your [[stores]] are already making good profits. 10 days after founding your company, the [[bank]] will give you credit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose a location. Land close to the city is expensive, but saves transportation costs and time.&amp;lt;br&amp;gt;&lt;br /&gt;
Build a [[factory]] and research your first two [[products]] in the [[factory]]. &#039;&#039;&#039;Bonus: 50 quality and 50 reputation&#039;&#039;&#039; in all cities&amp;lt;br&amp;gt;&lt;br /&gt;
At first, only produce end products that you can sell yourself, and get the [[raw material|raw materials]] and [[intermediate product|intermediate products]] from other players.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[:Kategorie:Products|Products]] &amp;gt; Overview&#039;&#039; is a good source of information that shows you not only the factory type but also the minimum number of [[Slots/en|storage slots]] you need. Note that in addition to the [[Slots/en|storage slots]] for the raw materials, you will also need an additional [[Slots/en|storage slots]] for the [[:Kategorie:Products|finished product]].&amp;lt;br&amp;gt;&lt;br /&gt;
Later, build the [[research laboratory]] and an [[advertising agency]] in each [[city]] where you want to sell. Beware, the construction costs are very high!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t know what to do with your money, apply for shortened [[building permits|building permits]] in all cities, build lots of [[Factory|factories]] at 5k and then [[merge|merge]] them up to your maximum size (depending on the level). This will quickly give you several large [[Factory|factories]].&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Advertising_agency&amp;diff=15939</id>
		<title>Advertising agency</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Advertising_agency&amp;diff=15939"/>
		<updated>2025-02-18T09:23:31Z</updated>

		<summary type="html">&lt;p&gt;Jens: Die Seite wurde neu angelegt: „__NOTOC__== Advertising agency == Datei:Gebaeude 70.gif    *Category: Company building *Available from level:	0 *Expansion costs: 200,…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__== [[Advertising agency]] ==&lt;br /&gt;
[[Datei:Gebaeude 70.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Category: [[Company building]]&lt;br /&gt;
*Available from [[Level up|level]]:	0&lt;br /&gt;
*Expansion costs: 200,-€ per m²&lt;br /&gt;
*New construction time &amp;amp; closed extension: 324sec per m² (9h per 100m²)&lt;br /&gt;
*Expansion time with open building: 648sec per m² (18h per 100m²)&lt;br /&gt;
*Minimum building size: 100 m² total area&lt;br /&gt;
*Maximum building size: 10.000 m² + 10.000 m² per current manager level (Lvl 5 unlimited)&lt;br /&gt;
*Starting advertising slots: 1&lt;br /&gt;
*Maximum advertising slots: 10 + 5 per current manager level&lt;br /&gt;
*required m² per MA: 100&lt;br /&gt;
*Maximum workers per production line: 40&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The land costs depend on the distance to the urban area.&amp;lt;br&amp;gt;&lt;br /&gt;
*The further away, the cheaper.&amp;lt;br&amp;gt;&lt;br /&gt;
*Directly on the outskirts of the city, the costs are €74.250 and then €750 less per field.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How does [[advertising]] behave? ==&lt;br /&gt;
&lt;br /&gt;
Depending on the setting, advertising increases the [[business reputation]] of a [[stores|store]] or the [[product reputation]] of a self-produced [[end product]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A maximum of 40 [[employees]] can be assigned to each advertising line.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[employee]]s can be trained up to level 10, which results in a bonus of 36%.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[training costs]] 100€ x level per [[employee]].&amp;lt;br&amp;gt;&lt;br /&gt;
The advertising value is 0.3 - 0.408 (depending on employee qualification) points per [[employee]] in 24 hours.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[advertising]] and thus the new [[reputation]] is calculated every 30 minutes (x:10 and x:40).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At 0.01am, 10% of the value available at that moment (if the value is greater than 10 and the company value is over 1.000.000€) is deducted.&amp;lt;br&amp;gt;&lt;br /&gt;
Either one [[end product]] or one [[stores|store]] can be promoted per advertising campaign.&amp;lt;br&amp;gt;&lt;br /&gt;
Several advertising campaigns on one product or one business are not successful, only one of the values (possibly even the lower one) is added.&lt;br /&gt;
&lt;br /&gt;
== Special feature of [[business reputation| business advertising]]: ==&lt;br /&gt;
&lt;br /&gt;
Only [[stores|store]] can be advertised.&amp;lt;br&amp;gt;&lt;br /&gt;
The different business types have a basic reach.&amp;lt;br&amp;gt;&lt;br /&gt;
In most cases 6, i.e. the range from the location is 6 fields in all 4 directions, which in this case is 169 fields. With max range +4 in the case of 10 it is 441 fields.&amp;lt;br&amp;gt;&lt;br /&gt;
The range results from the call points of the building.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;30 points basic range.&lt;br /&gt;
*&amp;gt;30 and &amp;lt;70 range+1.&lt;br /&gt;
*&amp;gt;70 and &amp;lt;110 range +2.&lt;br /&gt;
*&amp;gt;110 and &amp;lt;150 range +3.&lt;br /&gt;
*&amp;gt;150 range +4.&amp;lt;br&amp;gt;&lt;br /&gt;
If there are empty shelves with a company value of €25 million or more, or empty shelves with a company value of €625 million or more, the business reputation drops by 0.1 points per tick and shelf.&lt;br /&gt;
&lt;br /&gt;
An advertising tower increases the reputation value of the building by 10 reputation points as long as it is active. A radio advertisement increases the advertising value in the activated advertising slot by 10%&lt;br /&gt;
&lt;br /&gt;
== Special feature [[Product reputation | product advertising]]: ==&lt;br /&gt;
&lt;br /&gt;
[[product reputation | Product advertising]] is strongly influenced by the [[quality]] of the product.&amp;lt;br&amp;gt;&lt;br /&gt;
The higher the [[quality]] (up to a value of 50), the higher the advertising success.&amp;lt;br&amp;gt;&lt;br /&gt;
If the [[quality]] and the [[reputation]] diverge too much, the success of the [[advertising]] decreases again&lt;br /&gt;
(visible in the decreasing [[factor]]). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: 10 [[employee]]s achieve an advertising value of 3 points in 24 hours.&lt;br /&gt;
This applies from a product quality of 50.&amp;lt;br&amp;gt;&lt;br /&gt;
With a [[quality]] of 0, 10% is deducted, leaving 2.7 points.&amp;lt;br&amp;gt;&lt;br /&gt;
With a [[quality]] of 25, 5% is still deducted, leaving 2.85 points.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Building]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Seller&amp;diff=15938</id>
		<title>Seller</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Seller&amp;diff=15938"/>
		<updated>2025-02-18T09:20:04Z</updated>

		<summary type="html">&lt;p&gt;Jens: /* What buildings do I need and how big should they be? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you will find the most important starting information for sellers. Start information for producers can be found in the article [[Producers]]. &lt;br /&gt;
&lt;br /&gt;
==Which store should I build?==&lt;br /&gt;
&lt;br /&gt;
Sales buildings are built under [[Game menu#Build menu|BUILD MENU]] ⇒ Stores.&amp;lt;br&amp;gt;&lt;br /&gt;
Under [[Game menu#Help/Wiki|HELP]] ⇒ Sales you will find a [[Stores|list of stores]] and their products. On the other hand, newcomers have a [[PLUS/en|PLUS]] account for the first 7 days and can see where the stores of a type are located under [[Game menu#City|CITY]] ⇒ MAPS.&lt;br /&gt;
&lt;br /&gt;
==Where should I build?==&lt;br /&gt;
&lt;br /&gt;
The location should be chosen carefully, because a lot of competition means fewer sales. You should also pay attention to the color of the areas.&amp;lt;br&amp;gt;&lt;br /&gt;
More people live in red areas, which means more shopping, but a property in such an area is also more expensive. White areas are the cheapest, but also have the fewest inhabitants.&amp;lt;br&amp;gt;&lt;br /&gt;
Stores with few competitors in light areas with dark areas within their [[Store Reputation|reach]] are therefore ideal.&amp;lt;br&amp;gt;&lt;br /&gt;
Each store has a range of 6 at the start, which can also be displayed during the first 7 days or with the PLUS account. This allows you to see which areas of the city are covered and in which areas there are many competing stores.&lt;br /&gt;
&lt;br /&gt;
==What buildings do I need and how big should they be?==&lt;br /&gt;
&lt;br /&gt;
As a salesperson, you first need a [[Stores|store]]. This must have at least 50 square meters of sales space and 20 square meters of storage space. However, it should be larger in any case, as at least two employees, i.e. 100 square meters of sales space, are required for the two shelves alone, which a newly built store has.&amp;lt;br&amp;gt;&lt;br /&gt;
Furthermore, at least 32 square meters of storage space should be calculated per shelf. However, this depends on the products sold and how often you have time to buy more goods or accept deliveries.&amp;lt;br&amp;gt;&lt;br /&gt;
Later in the game, you can also build an [[advertising agency]] to increase your [[Store Reputation]]. A [[research laboratory]] is not required as a seller.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; [[Company buildings]] only generate costs and no profit, so they are not recommended at the start of the game.&lt;br /&gt;
&lt;br /&gt;
==How should I set my price?==&lt;br /&gt;
&lt;br /&gt;
[[Datei:Sales bar.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
A [[factor ]] is displayed on each shelf in the store. The lower the factor, the less of the product is sold. If the factor is 0, no customer will buy the product.&lt;br /&gt;
&lt;br /&gt;
==Do several employees bring something to a shelf?==&lt;br /&gt;
&lt;br /&gt;
An employee on a shelf has two functions. On the one hand, it increases the factor a little and thus possibly gives you the opportunity to charge a better price.&amp;lt;br&amp;gt;&lt;br /&gt;
More importantly, however, an employee can only serve a certain number of customers. Whether an additional employee is required for a shelf in order to serve all customers can be seen from the three values in the “Sold.” column. (number of units sold today):&amp;lt;br&amp;gt;&lt;br /&gt;
* the quantity actually sold&lt;br /&gt;
* the quantity that would have been possible to sell, and&lt;br /&gt;
* a percentage of both upper values&lt;br /&gt;
If the percentage sales are too low, more employees may have to be hired for the goods or the price may have to be increased.&lt;br /&gt;
&lt;br /&gt;
==When does the public shop, and how much?==&lt;br /&gt;
&lt;br /&gt;
The sale of goods runs from 8:05 am to 11:50 pm. Sales take place every 15 minutes (x:05, x:20, x:35, x:50). However, it is random which city areas go shopping. It is therefore quite possible that no customers will pass by the store at certain shopping times.&amp;lt;br&amp;gt;&lt;br /&gt;
Which areas have already shopped can be looked up in the [[Game menu#Product Overview|PRODUCT OVERVIEW]] ⇒ Shopping statistics menu. Here, every second area turns black during the course of the day; these are the areas that have already made a purchase.&lt;br /&gt;
&lt;br /&gt;
==How can I increase the reach of my business?==&lt;br /&gt;
&lt;br /&gt;
To increase the  [[Store Reputation|reach]] of a business, an [[advertising agency]] is required. This must have an area of 100 square meters per employee.&amp;lt;br&amp;gt;&lt;br /&gt;
One employee generates 0.3 reputation per day (without [[Employee qualification|training]]). If the reputation is above 10, it drops by 10% at 0 o&#039;clock. The range of a store increases at reputations of 30, 70, 110 and 150.&amp;lt;br&amp;gt;&lt;br /&gt;
As the daily loss of reputation is already 3 points at a reputation of 30, more than ten employees are needed in the advertising agency (without training) to achieve the 30 reputation points required for the increase. This is very time-consuming and costly and is therefore not recommended for the start.&lt;br /&gt;
&lt;br /&gt;
==Further expansion==&lt;br /&gt;
&lt;br /&gt;
As a seller, it is important to build more shelves. This is because, with the exception of the labor costs for the required employees, these do not cause any operating costs, but an additional product can be offered and thus the profit margin can be increased.&amp;lt;br&amp;gt;&lt;br /&gt;
In order to ensure sufficient sales staff for the new shelves and storage space for additional products, it may also be necessary to expand the building.&lt;br /&gt;
&lt;br /&gt;
See also:&amp;lt;br&amp;gt;&lt;br /&gt;
[[First steps]], [[Producers]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Index/en]] [[Kategorie:Jump start]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Werbeagentur&amp;diff=15937</id>
		<title>Werbeagentur</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Werbeagentur&amp;diff=15937"/>
		<updated>2025-02-18T08:55:23Z</updated>

		<summary type="html">&lt;p&gt;Jens: /* Wie verhält sich die Werbung ? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__== [[Werbeagentur]] ==&lt;br /&gt;
[[Datei:Gebaeude 70.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Kategorie: [[Firmengebäude]]&lt;br /&gt;
*Verfügbar ab [[Leveln|Level]]:	0&lt;br /&gt;
*Ausbaukosten: 200,-€ pro m²&lt;br /&gt;
*Neubauzeit &amp;amp; geschlossener Ausbau: 324sek pro m² (9h pro 100m²)&lt;br /&gt;
*Ausbauzeit bei geöffnetem Gebäude: 648sek pro m² (18h pro 100m²)&lt;br /&gt;
*Mindestbaugröße: 100 m² Gesamtfläche&lt;br /&gt;
*Maximale Baugröße: 10.000 m² + 10.000 m² pro aktuellem Managerlevel (Lvl 5 unbegrenzt)&lt;br /&gt;
*Start-Werbeslots:  1&lt;br /&gt;
*Maximale Werbeslots: 10 + 5 pro aktuellen Managerlevel&lt;br /&gt;
*benötigte m² pro MA: 100&lt;br /&gt;
*maximale Arbeiter pro Produktionslinie: 40&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Die Grundstückskosten sind abhängig von der Entfernung zum Stadtgebiet.&amp;lt;br&amp;gt;&lt;br /&gt;
*Je weiter entfernt um so billiger.&amp;lt;br&amp;gt;&lt;br /&gt;
*Direkt am Stadtrand betragen die Kosten 74.250 € und dann pro Feld 750€ weniger.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wie verhält sich die [[Werbung]] ? ==&lt;br /&gt;
&lt;br /&gt;
Werbung erhöht je nach Einstellung  [[Geschäftsruf]] eines [[Geschäft]]s oder den [[Produktruf]] eines selbst erzeugten [[Endprodukt]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Es können maximal 40 [[Mitarbeiter]] pro Werbelinie eingeteilt werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Die [[Mitarbeiter]] können bis Stufe 10 geschult werden was ein Bonus von 36% ergibt.&amp;lt;br&amp;gt;&lt;br /&gt;
Die [[Schulung]] kostet 100€ x Stufe pro [[Mitarbeiter]].&amp;lt;br&amp;gt;&lt;br /&gt;
Der Werbewert liegt bei 0.3 - 0.408 (je nach Mitarbeiterqualifikation) Punkten pro [[Mitarbeiter]] in 24h.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Die [[Werbung]] und damit der neue [[Ruf]] wird alle 30min berechnet.(x:10 und x:40)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Um 0.01Uhr werden 10% des in dem Moment vorhandenen Wertes ( wenn der Wert größer 10 und der Firmenwert über 1.000.000€ ist ) abgezogen.&amp;lt;br&amp;gt;&lt;br /&gt;
Pro Werbekampagne kann entweder ein [[Endprodukt]] oder ein [[Geschäft]] gefördert werden.&amp;lt;br&amp;gt;&lt;br /&gt;
Mehrere Werbekampagnen auf ein Produkt oder ein Geschäft bringen keinen Erfolg, nur einer der Werte (evtl sogar der geringere) wird hinzugerechnet.&lt;br /&gt;
&lt;br /&gt;
== Besonderheit [[Geschäftsruf | Geschäftswerbung]]: ==&lt;br /&gt;
&lt;br /&gt;
Es können nur [[Geschäft]]e beworben werden.&amp;lt;br&amp;gt;&lt;br /&gt;
Die unterschiedlichen Geschäftstypen haben eine Grundreichweite.&amp;lt;br&amp;gt;&lt;br /&gt;
In den meisten Fällen 6 , d.h. Die Reichweite beträgt vom Standort aus jeweils 6 Felder in alle 4 Richtungen ergibt in dem Fall 169 Felder. Bei max Reichweite +4 in dem Fall 10 sind es 441 Felder.&amp;lt;br&amp;gt;&lt;br /&gt;
Die Reichweite ergibt sich aus den Rufpunkten des Gebäudes.&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;30 Punkte Grundreichweite.&lt;br /&gt;
*&amp;gt;30 und &amp;lt;70 Reichweite+1.&lt;br /&gt;
*&amp;gt;70 und &amp;lt;110 Reichweite +2.&lt;br /&gt;
*&amp;gt;110 und &amp;lt;150 Reichweite +3.&lt;br /&gt;
*&amp;gt;150 Reichweite +4.&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn ab FW 25 Mio € leer gekaufte Regale bzw ab FW 625 Mio € leere Regale überhaupt vorhanden sind dann fällt pro Tick und Regal der Geschäftsruf um 0,1 Punkte.&lt;br /&gt;
&lt;br /&gt;
Ein Werbeturm erhöht den Rufwert des Gebäudes solange es aktviert ist um 10 Rufpunkte. Eine Radiowerbung erhöht den Werbewert im aktivierten Werbeslot um 10%&lt;br /&gt;
&lt;br /&gt;
== Besonderheit [[Produktruf | Produktwerbung]]: ==&lt;br /&gt;
&lt;br /&gt;
Die [[Produktruf | Produktwerbung]] wird stark beeinflusst durch die [[Qualität]] des Produkts.&amp;lt;br&amp;gt;&lt;br /&gt;
Je höher die [[Qualität]] (bis zu einem Wert von 50) desto höher ist der Werbeerfolg.&amp;lt;br&amp;gt;&lt;br /&gt;
Klaffen die [[Qualität]] und der [[Ruf]] zu sehr auseinander sinkt der Erfolg der [[Werbung]] auch wieder &lt;br /&gt;
( sichtbar am sinkenden [[Faktor]] ) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bsp.: 10 [[Mitarbeiter]] erreichen in 24 Stunden einen Werbewert von 3 Punkten.&lt;br /&gt;
Dies gilt ab einer Produktqualität von 50.&amp;lt;br&amp;gt;&lt;br /&gt;
Bei einer [[Qualität]] von 0 werden davon 10% abgezogen also bleiben 2.7 Punkte.&amp;lt;br&amp;gt;&lt;br /&gt;
Bei einer [[Qualität]] von 25 sind es noch 5% also bleiben 2.85 Punkte.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Gebaeude]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Operating_costs&amp;diff=15936</id>
		<title>Operating costs</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Operating_costs&amp;diff=15936"/>
		<updated>2025-02-18T08:51:23Z</updated>

		<summary type="html">&lt;p&gt;Jens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How are the [[operating costs]] calculated? ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;daily&#039;&#039;&#039; [[operating costs]] are normally &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
( building size / 3) * factor. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
So every 2h building size / 36 * factor are calculated in the P&amp;amp;L &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
all buildings have factor 1 except:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Car dealership]] 2&amp;lt;br/&amp;gt; &lt;br /&gt;
[[Supermarket ]] 3&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Department store]] 5&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Megamarket]] 10&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Lager#Kühlhaus|Cooling warehouse]] 1,5&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Hightech factory]] and [[Jewelry manufacture]] 4&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Car factory]] 5&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Advertising agency]] and [[research laboratory]] 6&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[operating costs]] as well as the [[staff costs]] are debited from the account at 11 pm of the current day!&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Index/en]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Operating_costs&amp;diff=15935</id>
		<title>Operating costs</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Operating_costs&amp;diff=15935"/>
		<updated>2025-02-18T08:50:41Z</updated>

		<summary type="html">&lt;p&gt;Jens: Die Seite wurde neu angelegt: „== How are the operating costs calculated? ==  The &amp;#039;&amp;#039;&amp;#039;daily&amp;#039;&amp;#039;&amp;#039; operating costs are normally &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; ( building size / 3) * factor. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; So eve…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How are the operating [[costs calculated]]? ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;daily&#039;&#039;&#039; [[operating costs]] are normally &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
( building size / 3) * factor. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
So every 2h building size / 36 * factor are calculated in the P&amp;amp;L &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
all buildings have factor 1 except:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Car dealership]] 2&amp;lt;br/&amp;gt; &lt;br /&gt;
[[Supermarket ]] 3&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Department store]] 5&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Megamarket]] 10&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Lager#Kühlhaus|Cooling warehouse]] 1,5&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Hightech factory]] and [[Jewelry manufacture]] 4&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Car factory]] 5&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Advertising agency]] and [[research laboratory]] 6&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[operating costs]] as well as the [[staff costs]] are debited from the account at 11 pm of the current day!&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Index/en]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Price_of_production&amp;diff=15934</id>
		<title>Price of production</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Price_of_production&amp;diff=15934"/>
		<updated>2025-02-18T08:41:02Z</updated>

		<summary type="html">&lt;p&gt;Jens: /* How to calculate the price of production? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== How to calculate the [[price of production]]? ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Production Price: [[staff]] costs + [[operating costs]] + cost of raw materials&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Index/en]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Time_bonus&amp;diff=15933</id>
		<title>Time bonus</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Time_bonus&amp;diff=15933"/>
		<updated>2025-02-17T09:56:25Z</updated>

		<summary type="html">&lt;p&gt;Jens: /* The colors on the cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The colors on the cards == &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
When farms, Farms, derricks or mines operates to get a time bonus, the darker the color of the terrain. But this is true only in Farms for the animals and for the sawmills for wood, not for intermediate products such as eggs and milk, for example, or end products such as small animal bedding. &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Farms Farms Sägewärke: &lt;br /&gt;
&lt;br /&gt;
:* Light Green = 0% &lt;br /&gt;
:* Green = 10% &lt;br /&gt;
:* dark green = 20% &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Rigs: &lt;br /&gt;
&lt;br /&gt;
:* light brown  = 10% &lt;br /&gt;
:* Brown  = 20% &lt;br /&gt;
:* dark brown  = 30% &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* Mine, Ore: &lt;br /&gt;
&lt;br /&gt;
:* light brown  = 0% &lt;br /&gt;
:* Brown = 10% &lt;br /&gt;
:* dark brown = 20%&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Renovation&amp;diff=15932</id>
		<title>Renovation</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Renovation&amp;diff=15932"/>
		<updated>2025-02-17T09:52:17Z</updated>

		<summary type="html">&lt;p&gt;Jens: Die Seite wurde neu angelegt: „&amp;#039;&amp;#039;&amp;#039;From a company value of 5.000.000€&amp;#039;&amp;#039;&amp;#039;, the condition of the buildings &amp;#039;&amp;#039;&amp;#039;decreases periodically&amp;#039;&amp;#039;&amp;#039; and they must be repaired regularly and at a charge. &amp;#039;&amp;#039;…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;From a company value of 5.000.000€&#039;&#039;&#039;, the condition of the buildings &#039;&#039;&#039;decreases periodically&#039;&#039;&#039; and they must be repaired regularly and at a charge. &#039;&#039;&#039;Every night by 0.01 the building &#039;&#039;&#039; value is reduced &#039;&#039;&#039;by 0.2 %&#039;&#039;&#039;. This also leads to a &#039;&#039;&#039;deterioration in the quality of work in the amount of the wear and tear&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Production buildings therefore only produce 99.0% of the possible quantity after 5 days (-0.2% output per day).&lt;br /&gt;
&lt;br /&gt;
In stores, the maximum sales quantity and the factor growth per employee decrease equivalently.&lt;br /&gt;
&lt;br /&gt;
Poor building condition reduces the storage space in warehouses.&lt;br /&gt;
&lt;br /&gt;
The renovation costs correspond to the loss in value to be made up.&lt;br /&gt;
&lt;br /&gt;
The renovation of a building with a value of €1,000,000 is therefore after 5 days:&lt;br /&gt;
&lt;br /&gt;
1.000.000€ * (0.2/100) * 5 = 10.000€ (2.000€ per day)&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Index/en]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Demolishing_a_research_laboratory&amp;diff=15931</id>
		<title>Demolishing a research laboratory</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Demolishing_a_research_laboratory&amp;diff=15931"/>
		<updated>2025-02-17T09:42:50Z</updated>

		<summary type="html">&lt;p&gt;Jens: Die Seite wurde neu angelegt: „  == What happens to my research if I demolish the research laboratory? ==   All completed research, whether products or quality, will be retained.  The qualit…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== What happens to my research if I demolish the research laboratory? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All completed research, whether products or quality, will be retained.&lt;br /&gt;
&lt;br /&gt;
The quality will continue to be reduced by 0.5% per day until it has fallen below Q10.&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Construction_stop&amp;diff=15930</id>
		<title>Construction stop</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Construction_stop&amp;diff=15930"/>
		<updated>2025-02-17T09:41:56Z</updated>

		<summary type="html">&lt;p&gt;Jens: Die Seite wurde neu angelegt: „ == Help, I have a construction stop! ==  A building freeze always occurs when the building area has been converted in such a way that it offers too little spa…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Help, I have a construction stop! ==&lt;br /&gt;
&lt;br /&gt;
A building freeze always occurs when the building area has been converted in such a way that it offers too little space for the stored goods or the employees working in it.&lt;br /&gt;
&lt;br /&gt;
If you have a construction stop, you must check whether the storage area or the employee area should be built smaller than is necessary for the contents.&lt;br /&gt;
&lt;br /&gt;
You have either ordered too little storage space or too little employee space.&lt;br /&gt;
&lt;br /&gt;
If the warehouse is too small, the goods must now be removed from storage. If the employee area is too small, you will have to lay off employees.&lt;br /&gt;
&lt;br /&gt;
If the measure was sufficiently large, the construction stop is automatically terminated.&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Index/en]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Auto_mechanic&amp;diff=15929</id>
		<title>Auto mechanic</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Auto_mechanic&amp;diff=15929"/>
		<updated>2025-02-17T09:38:12Z</updated>

		<summary type="html">&lt;p&gt;Jens: Weiterleitung nach Features/en#Auto mechanic erstellt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Features/en#Auto mechanic]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Index/en]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Facility_manager&amp;diff=15928</id>
		<title>Facility manager</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Facility_manager&amp;diff=15928"/>
		<updated>2025-02-17T09:37:46Z</updated>

		<summary type="html">&lt;p&gt;Jens: Weiterleitung nach Features/en#Facility manager erstellt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Features/en#Facility manager]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Index/en]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Smuggler&amp;diff=15927</id>
		<title>Smuggler</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Smuggler&amp;diff=15927"/>
		<updated>2025-02-17T09:37:27Z</updated>

		<summary type="html">&lt;p&gt;Jens: Weiterleitung nach Features/en#Smuggler erstellt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Features/en#Smuggler]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Index/en]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Advertising_tower&amp;diff=15926</id>
		<title>Advertising tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Advertising_tower&amp;diff=15926"/>
		<updated>2025-02-17T09:37:09Z</updated>

		<summary type="html">&lt;p&gt;Jens: Weiterleitung nach Features/en#Advertising tower erstellt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Features/en#Advertising tower]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Index/en]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Radio_advertising&amp;diff=15925</id>
		<title>Radio advertising</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Radio_advertising&amp;diff=15925"/>
		<updated>2025-02-17T09:36:48Z</updated>

		<summary type="html">&lt;p&gt;Jens: Weiterleitung nach Features/en#Radio advertising erstellt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Features/en#Radio advertising]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Index/en]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=TV_advertising&amp;diff=15924</id>
		<title>TV advertising</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=TV_advertising&amp;diff=15924"/>
		<updated>2025-02-17T09:36:24Z</updated>

		<summary type="html">&lt;p&gt;Jens: Weiterleitung nach Features/en#TV advertising erstellt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Features/en#TV advertising]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Index/en]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Special_laboratory&amp;diff=15923</id>
		<title>Special laboratory</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Special_laboratory&amp;diff=15923"/>
		<updated>2025-02-17T09:36:07Z</updated>

		<summary type="html">&lt;p&gt;Jens: Weiterleitung nach Features/en#Special laboratory erstellt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Features/en#Special laboratory]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Index/en]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Production_robot&amp;diff=15922</id>
		<title>Production robot</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Production_robot&amp;diff=15922"/>
		<updated>2025-02-17T09:35:46Z</updated>

		<summary type="html">&lt;p&gt;Jens: Weiterleitung nach Features/en#Production robot erstellt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Features/en#Production robot]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Index/en]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Special_shelf&amp;diff=15921</id>
		<title>Special shelf</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Special_shelf&amp;diff=15921"/>
		<updated>2025-02-17T09:35:23Z</updated>

		<summary type="html">&lt;p&gt;Jens: Weiterleitung nach Features/en#Special shelf erstellt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Features/en#Special shelf]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Index/en]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Features/en&amp;diff=15920</id>
		<title>Features/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Features/en&amp;diff=15920"/>
		<updated>2025-02-17T09:34:27Z</updated>

		<summary type="html">&lt;p&gt;Jens: /* Special displays */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:Index/en]]&lt;br /&gt;
&lt;br /&gt;
The term features covers a range of functions that can be earned through [[tasks]], events, forum events or special achievements for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
: Depending on the function, you can apply the feature you have earned to exactly one building or slot. &lt;br /&gt;
&lt;br /&gt;
: You can move the feature every 24 hours.&lt;br /&gt;
&lt;br /&gt;
: To activate a feature, click on the corresponding gray symbol at the desired location. After a confirmation prompt, the symbol appears in color and the feature is active.&lt;br /&gt;
&lt;br /&gt;
: To deactivate a feature, click on the colored symbol and deactivate it.&lt;br /&gt;
&lt;br /&gt;
: Information about your available features can be found at [http://www.producers-and-traders.de/index.php?section=a&amp;amp;section2=e Tasks] in the office.&lt;br /&gt;
&lt;br /&gt;
== The features at a glance == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Special shelf ===&lt;br /&gt;
&lt;br /&gt;
	[[File:Sonderregalb.jpg | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: on every shelf ([[stores]])&lt;br /&gt;
&lt;br /&gt;
Effect: the [[factor]] is increased by 10 in the activated shelf&lt;br /&gt;
&lt;br /&gt;
=== Cold room === &lt;br /&gt;
&lt;br /&gt;
[[File:Kühlraumb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: in each storage slot ([[production buildings|production building]], [[Stores]], [[warehouse]] (not [[cold storage]])&lt;br /&gt;
&lt;br /&gt;
Effect: The shelf life of refrigerated goods decreases half as quickly as in the [[cold store]] for the time they are stored in the cold room.&lt;br /&gt;
&lt;br /&gt;
=== Production robot ===&lt;br /&gt;
&lt;br /&gt;
[[File:Produktionsroboterb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: in every production slot ([[production buildings|production building]])&lt;br /&gt;
&lt;br /&gt;
Effect: production runs 20% faster in the activated production slot (= 25% more output) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Special laboratory ===&lt;br /&gt;
[[File:Speziallaborb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: Laboratory slot in the [[research laboratory]]&lt;br /&gt;
&lt;br /&gt;
Effect: the research value is increased by 10% in the activated laboratory slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TV advertising ===&lt;br /&gt;
&lt;br /&gt;
[[File:TV-Werbung.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: Advertising slot for [[:Kategorie:Products | Products]] in the [[advertising agency]]&lt;br /&gt;
&lt;br /&gt;
Effect: the advertisement increases the [[product reputation]] in all cities.&lt;br /&gt;
&lt;br /&gt;
=== Radio advertising ===&lt;br /&gt;
&lt;br /&gt;
	[[File:Radiowerbung.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: Advertising slot for [[business]]s in the [[advertising agency]]&lt;br /&gt;
&lt;br /&gt;
Effect: the advertising value is increased by 10% in the activated advertising slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advertising tower ===&lt;br /&gt;
&lt;br /&gt;
[[File:Werbeturmb.gif | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: [[Stores]] (next to the building image)&lt;br /&gt;
&lt;br /&gt;
Effect: The [[store reputation]] of the activated store is increased by 10 reputation points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Smuggler ===&lt;br /&gt;
&lt;br /&gt;
[[File:Schmugglerb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: In the vehicle [[depot]] in the respective [[truck]] line&lt;br /&gt;
&lt;br /&gt;
Effect: The goods in the activated [[truck]] are transported duty-free across the city limits. However, there is a possibility of being caught and fined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Facility manager ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hausmeisterb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: in every building&lt;br /&gt;
&lt;br /&gt;
Effect: [[Renovation|Repairs]] automatically at 0:00 the activated building&lt;br /&gt;
&lt;br /&gt;
=== Auto mechanic ===&lt;br /&gt;
&lt;br /&gt;
[[File:KFZ-Meister.png | 120px]]&lt;br /&gt;
&lt;br /&gt;
Position: in every vehicle[[depot]]&lt;br /&gt;
&lt;br /&gt;
Effect: Automatically repairs the activated [[truck | vehicle type]] in the activated [[depot]] at 0:00 to the maximum state. Also the vehicles that are on the road .&lt;br /&gt;
&lt;br /&gt;
[[Chat event]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Features/en&amp;diff=15919</id>
		<title>Features/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Features/en&amp;diff=15919"/>
		<updated>2025-02-17T09:34:04Z</updated>

		<summary type="html">&lt;p&gt;Jens: /* TV advertisement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:Index/en]]&lt;br /&gt;
&lt;br /&gt;
The term features covers a range of functions that can be earned through [[tasks]], events, forum events or special achievements for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
: Depending on the function, you can apply the feature you have earned to exactly one building or slot. &lt;br /&gt;
&lt;br /&gt;
: You can move the feature every 24 hours.&lt;br /&gt;
&lt;br /&gt;
: To activate a feature, click on the corresponding gray symbol at the desired location. After a confirmation prompt, the symbol appears in color and the feature is active.&lt;br /&gt;
&lt;br /&gt;
: To deactivate a feature, click on the colored symbol and deactivate it.&lt;br /&gt;
&lt;br /&gt;
: Information about your available features can be found at [http://www.producers-and-traders.de/index.php?section=a&amp;amp;section2=e Tasks] in the office.&lt;br /&gt;
&lt;br /&gt;
== The features at a glance == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Special displays ===&lt;br /&gt;
&lt;br /&gt;
	[[File:Sonderregalb.jpg | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: on every shelf ([[stores]])&lt;br /&gt;
&lt;br /&gt;
Effect: the [[factor]] is increased by 10 in the activated shelf&lt;br /&gt;
&lt;br /&gt;
=== Cold room === &lt;br /&gt;
&lt;br /&gt;
[[File:Kühlraumb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: in each storage slot ([[production buildings|production building]], [[Stores]], [[warehouse]] (not [[cold storage]])&lt;br /&gt;
&lt;br /&gt;
Effect: The shelf life of refrigerated goods decreases half as quickly as in the [[cold store]] for the time they are stored in the cold room.&lt;br /&gt;
&lt;br /&gt;
=== Production robot ===&lt;br /&gt;
&lt;br /&gt;
[[File:Produktionsroboterb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: in every production slot ([[production buildings|production building]])&lt;br /&gt;
&lt;br /&gt;
Effect: production runs 20% faster in the activated production slot (= 25% more output) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Special laboratory ===&lt;br /&gt;
[[File:Speziallaborb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: Laboratory slot in the [[research laboratory]]&lt;br /&gt;
&lt;br /&gt;
Effect: the research value is increased by 10% in the activated laboratory slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TV advertising ===&lt;br /&gt;
&lt;br /&gt;
[[File:TV-Werbung.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: Advertising slot for [[:Kategorie:Products | Products]] in the [[advertising agency]]&lt;br /&gt;
&lt;br /&gt;
Effect: the advertisement increases the [[product reputation]] in all cities.&lt;br /&gt;
&lt;br /&gt;
=== Radio advertising ===&lt;br /&gt;
&lt;br /&gt;
	[[File:Radiowerbung.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: Advertising slot for [[business]]s in the [[advertising agency]]&lt;br /&gt;
&lt;br /&gt;
Effect: the advertising value is increased by 10% in the activated advertising slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advertising tower ===&lt;br /&gt;
&lt;br /&gt;
[[File:Werbeturmb.gif | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: [[Stores]] (next to the building image)&lt;br /&gt;
&lt;br /&gt;
Effect: The [[store reputation]] of the activated store is increased by 10 reputation points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Smuggler ===&lt;br /&gt;
&lt;br /&gt;
[[File:Schmugglerb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: In the vehicle [[depot]] in the respective [[truck]] line&lt;br /&gt;
&lt;br /&gt;
Effect: The goods in the activated [[truck]] are transported duty-free across the city limits. However, there is a possibility of being caught and fined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Facility manager ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hausmeisterb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: in every building&lt;br /&gt;
&lt;br /&gt;
Effect: [[Renovation|Repairs]] automatically at 0:00 the activated building&lt;br /&gt;
&lt;br /&gt;
=== Auto mechanic ===&lt;br /&gt;
&lt;br /&gt;
[[File:KFZ-Meister.png | 120px]]&lt;br /&gt;
&lt;br /&gt;
Position: in every vehicle[[depot]]&lt;br /&gt;
&lt;br /&gt;
Effect: Automatically repairs the activated [[truck | vehicle type]] in the activated [[depot]] at 0:00 to the maximum state. Also the vehicles that are on the road .&lt;br /&gt;
&lt;br /&gt;
[[Chat event]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Features/en&amp;diff=15918</id>
		<title>Features/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Features/en&amp;diff=15918"/>
		<updated>2025-02-17T09:33:03Z</updated>

		<summary type="html">&lt;p&gt;Jens: /* Car mechanic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:Index/en]]&lt;br /&gt;
&lt;br /&gt;
The term features covers a range of functions that can be earned through [[tasks]], events, forum events or special achievements for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
: Depending on the function, you can apply the feature you have earned to exactly one building or slot. &lt;br /&gt;
&lt;br /&gt;
: You can move the feature every 24 hours.&lt;br /&gt;
&lt;br /&gt;
: To activate a feature, click on the corresponding gray symbol at the desired location. After a confirmation prompt, the symbol appears in color and the feature is active.&lt;br /&gt;
&lt;br /&gt;
: To deactivate a feature, click on the colored symbol and deactivate it.&lt;br /&gt;
&lt;br /&gt;
: Information about your available features can be found at [http://www.producers-and-traders.de/index.php?section=a&amp;amp;section2=e Tasks] in the office.&lt;br /&gt;
&lt;br /&gt;
== The features at a glance == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Special displays ===&lt;br /&gt;
&lt;br /&gt;
	[[File:Sonderregalb.jpg | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: on every shelf ([[stores]])&lt;br /&gt;
&lt;br /&gt;
Effect: the [[factor]] is increased by 10 in the activated shelf&lt;br /&gt;
&lt;br /&gt;
=== Cold room === &lt;br /&gt;
&lt;br /&gt;
[[File:Kühlraumb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: in each storage slot ([[production buildings|production building]], [[Stores]], [[warehouse]] (not [[cold storage]])&lt;br /&gt;
&lt;br /&gt;
Effect: The shelf life of refrigerated goods decreases half as quickly as in the [[cold store]] for the time they are stored in the cold room.&lt;br /&gt;
&lt;br /&gt;
=== Production robot ===&lt;br /&gt;
&lt;br /&gt;
[[File:Produktionsroboterb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: in every production slot ([[production buildings|production building]])&lt;br /&gt;
&lt;br /&gt;
Effect: production runs 20% faster in the activated production slot (= 25% more output) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Special laboratory ===&lt;br /&gt;
[[File:Speziallaborb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: Laboratory slot in the [[research laboratory]]&lt;br /&gt;
&lt;br /&gt;
Effect: the research value is increased by 10% in the activated laboratory slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TV advertisement ===&lt;br /&gt;
&lt;br /&gt;
[[File:TV-Werbung.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: Advertising slot for [[:Kategorie:Products | Products]] in the [[advertising agency]]&lt;br /&gt;
&lt;br /&gt;
Effect: the advertisement increases the [[product reputation]] in all cities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Radio advertising ===&lt;br /&gt;
&lt;br /&gt;
	[[File:Radiowerbung.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: Advertising slot for [[business]]s in the [[advertising agency]]&lt;br /&gt;
&lt;br /&gt;
Effect: the advertising value is increased by 10% in the activated advertising slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advertising tower ===&lt;br /&gt;
&lt;br /&gt;
[[File:Werbeturmb.gif | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: [[Stores]] (next to the building image)&lt;br /&gt;
&lt;br /&gt;
Effect: The [[store reputation]] of the activated store is increased by 10 reputation points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Smuggler ===&lt;br /&gt;
&lt;br /&gt;
[[File:Schmugglerb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: In the vehicle [[depot]] in the respective [[truck]] line&lt;br /&gt;
&lt;br /&gt;
Effect: The goods in the activated [[truck]] are transported duty-free across the city limits. However, there is a possibility of being caught and fined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Facility manager ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hausmeisterb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: in every building&lt;br /&gt;
&lt;br /&gt;
Effect: [[Renovation|Repairs]] automatically at 0:00 the activated building&lt;br /&gt;
&lt;br /&gt;
=== Auto mechanic ===&lt;br /&gt;
&lt;br /&gt;
[[File:KFZ-Meister.png | 120px]]&lt;br /&gt;
&lt;br /&gt;
Position: in every vehicle[[depot]]&lt;br /&gt;
&lt;br /&gt;
Effect: Automatically repairs the activated [[truck | vehicle type]] in the activated [[depot]] at 0:00 to the maximum state. Also the vehicles that are on the road .&lt;br /&gt;
&lt;br /&gt;
[[Chat event]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Features/en&amp;diff=15917</id>
		<title>Features/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Features/en&amp;diff=15917"/>
		<updated>2025-02-17T09:32:12Z</updated>

		<summary type="html">&lt;p&gt;Jens: /* Janitor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:Index/en]]&lt;br /&gt;
&lt;br /&gt;
The term features covers a range of functions that can be earned through [[tasks]], events, forum events or special achievements for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
: Depending on the function, you can apply the feature you have earned to exactly one building or slot. &lt;br /&gt;
&lt;br /&gt;
: You can move the feature every 24 hours.&lt;br /&gt;
&lt;br /&gt;
: To activate a feature, click on the corresponding gray symbol at the desired location. After a confirmation prompt, the symbol appears in color and the feature is active.&lt;br /&gt;
&lt;br /&gt;
: To deactivate a feature, click on the colored symbol and deactivate it.&lt;br /&gt;
&lt;br /&gt;
: Information about your available features can be found at [http://www.producers-and-traders.de/index.php?section=a&amp;amp;section2=e Tasks] in the office.&lt;br /&gt;
&lt;br /&gt;
== The features at a glance == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Special displays ===&lt;br /&gt;
&lt;br /&gt;
	[[File:Sonderregalb.jpg | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: on every shelf ([[stores]])&lt;br /&gt;
&lt;br /&gt;
Effect: the [[factor]] is increased by 10 in the activated shelf&lt;br /&gt;
&lt;br /&gt;
=== Cold room === &lt;br /&gt;
&lt;br /&gt;
[[File:Kühlraumb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: in each storage slot ([[production buildings|production building]], [[Stores]], [[warehouse]] (not [[cold storage]])&lt;br /&gt;
&lt;br /&gt;
Effect: The shelf life of refrigerated goods decreases half as quickly as in the [[cold store]] for the time they are stored in the cold room.&lt;br /&gt;
&lt;br /&gt;
=== Production robot ===&lt;br /&gt;
&lt;br /&gt;
[[File:Produktionsroboterb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: in every production slot ([[production buildings|production building]])&lt;br /&gt;
&lt;br /&gt;
Effect: production runs 20% faster in the activated production slot (= 25% more output) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Special laboratory ===&lt;br /&gt;
[[File:Speziallaborb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: Laboratory slot in the [[research laboratory]]&lt;br /&gt;
&lt;br /&gt;
Effect: the research value is increased by 10% in the activated laboratory slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TV advertisement ===&lt;br /&gt;
&lt;br /&gt;
[[File:TV-Werbung.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: Advertising slot for [[:Kategorie:Products | Products]] in the [[advertising agency]]&lt;br /&gt;
&lt;br /&gt;
Effect: the advertisement increases the [[product reputation]] in all cities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Radio advertising ===&lt;br /&gt;
&lt;br /&gt;
	[[File:Radiowerbung.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: Advertising slot for [[business]]s in the [[advertising agency]]&lt;br /&gt;
&lt;br /&gt;
Effect: the advertising value is increased by 10% in the activated advertising slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advertising tower ===&lt;br /&gt;
&lt;br /&gt;
[[File:Werbeturmb.gif | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: [[Stores]] (next to the building image)&lt;br /&gt;
&lt;br /&gt;
Effect: The [[store reputation]] of the activated store is increased by 10 reputation points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Smuggler ===&lt;br /&gt;
&lt;br /&gt;
[[File:Schmugglerb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: In the vehicle [[depot]] in the respective [[truck]] line&lt;br /&gt;
&lt;br /&gt;
Effect: The goods in the activated [[truck]] are transported duty-free across the city limits. However, there is a possibility of being caught and fined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Facility manager ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hausmeisterb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: in every building&lt;br /&gt;
&lt;br /&gt;
Effect: [[Renovation|Repairs]] automatically at 0:00 the activated building&lt;br /&gt;
&lt;br /&gt;
=== Car mechanic ===&lt;br /&gt;
&lt;br /&gt;
[[File:KFZ-Meister.png | 120px]]&lt;br /&gt;
&lt;br /&gt;
Position: in every vehicle[[depot]]&lt;br /&gt;
&lt;br /&gt;
Effect: Automatically repairs the activated [[truck | vehicle type]] in the activated [[depot]] at 0:00 to the maximum state. Also the vehicles that are on the road .&lt;br /&gt;
&lt;br /&gt;
[[Chat event]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Cold_room&amp;diff=15916</id>
		<title>Cold room</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Cold_room&amp;diff=15916"/>
		<updated>2025-02-17T09:30:07Z</updated>

		<summary type="html">&lt;p&gt;Jens: Weiterleitungsziel von Features/en#Kühlraum nach Features/en#Cold room geändert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Features/en#Cold room]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Index/en]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Cold_room&amp;diff=15915</id>
		<title>Cold room</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Cold_room&amp;diff=15915"/>
		<updated>2025-02-17T09:29:47Z</updated>

		<summary type="html">&lt;p&gt;Jens: Weiterleitungsziel von Features/en#Sonderregal nach Features/en#Kühlraum geändert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Features/en#Kühlraum]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Index/en]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Cold_room&amp;diff=15914</id>
		<title>Cold room</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Cold_room&amp;diff=15914"/>
		<updated>2025-02-17T09:28:32Z</updated>

		<summary type="html">&lt;p&gt;Jens: Weiterleitung nach Features/en#Sonderregal erstellt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Features/en#Sonderregal]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Index/en]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Features/en&amp;diff=15913</id>
		<title>Features/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Features/en&amp;diff=15913"/>
		<updated>2025-02-17T09:07:44Z</updated>

		<summary type="html">&lt;p&gt;Jens: /* The features at a glance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:Index/en]]&lt;br /&gt;
&lt;br /&gt;
The term features covers a range of functions that can be earned through [[tasks]], events, forum events or special achievements for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
: Depending on the function, you can apply the feature you have earned to exactly one building or slot. &lt;br /&gt;
&lt;br /&gt;
: You can move the feature every 24 hours.&lt;br /&gt;
&lt;br /&gt;
: To activate a feature, click on the corresponding gray symbol at the desired location. After a confirmation prompt, the symbol appears in color and the feature is active.&lt;br /&gt;
&lt;br /&gt;
: To deactivate a feature, click on the colored symbol and deactivate it.&lt;br /&gt;
&lt;br /&gt;
: Information about your available features can be found at [http://www.producers-and-traders.de/index.php?section=a&amp;amp;section2=e Tasks] in the office.&lt;br /&gt;
&lt;br /&gt;
== The features at a glance == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Special displays ===&lt;br /&gt;
&lt;br /&gt;
	[[File:Sonderregalb.jpg | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: on every shelf ([[stores]])&lt;br /&gt;
&lt;br /&gt;
Effect: the [[factor]] is increased by 10 in the activated shelf&lt;br /&gt;
&lt;br /&gt;
=== Cold room === &lt;br /&gt;
&lt;br /&gt;
[[File:Kühlraumb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: in each storage slot ([[production buildings|production building]], [[Stores]], [[warehouse]] (not [[cold storage]])&lt;br /&gt;
&lt;br /&gt;
Effect: The shelf life of refrigerated goods decreases half as quickly as in the [[cold store]] for the time they are stored in the cold room.&lt;br /&gt;
&lt;br /&gt;
=== Production robot ===&lt;br /&gt;
&lt;br /&gt;
[[File:Produktionsroboterb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: in every production slot ([[production buildings|production building]])&lt;br /&gt;
&lt;br /&gt;
Effect: production runs 20% faster in the activated production slot (= 25% more output) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Special laboratory ===&lt;br /&gt;
[[File:Speziallaborb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: Laboratory slot in the [[research laboratory]]&lt;br /&gt;
&lt;br /&gt;
Effect: the research value is increased by 10% in the activated laboratory slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TV advertisement ===&lt;br /&gt;
&lt;br /&gt;
[[File:TV-Werbung.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: Advertising slot for [[:Kategorie:Products | Products]] in the [[advertising agency]]&lt;br /&gt;
&lt;br /&gt;
Effect: the advertisement increases the [[product reputation]] in all cities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Radio advertising ===&lt;br /&gt;
&lt;br /&gt;
	[[File:Radiowerbung.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: Advertising slot for [[business]]s in the [[advertising agency]]&lt;br /&gt;
&lt;br /&gt;
Effect: the advertising value is increased by 10% in the activated advertising slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advertising tower ===&lt;br /&gt;
&lt;br /&gt;
[[File:Werbeturmb.gif | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: [[Stores]] (next to the building image)&lt;br /&gt;
&lt;br /&gt;
Effect: The [[store reputation]] of the activated store is increased by 10 reputation points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Smuggler ===&lt;br /&gt;
&lt;br /&gt;
[[File:Schmugglerb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: In the vehicle [[depot]] in the respective [[truck]] line&lt;br /&gt;
&lt;br /&gt;
Effect: The goods in the activated [[truck]] are transported duty-free across the city limits. However, there is a possibility of being caught and fined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Janitor ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hausmeisterb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: in every building&lt;br /&gt;
&lt;br /&gt;
Effect: [[Renovation|Repairs]] automatically at 0:00 the activated building&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Car mechanic ===&lt;br /&gt;
&lt;br /&gt;
[[File:KFZ-Meister.png | 120px]]&lt;br /&gt;
&lt;br /&gt;
Position: in every vehicle[[depot]]&lt;br /&gt;
&lt;br /&gt;
Effect: Automatically repairs the activated [[truck | vehicle type]] in the activated [[depot]] at 0:00 to the maximum state. Also the vehicles that are on the road .&lt;br /&gt;
&lt;br /&gt;
[[Chat event]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Features/en&amp;diff=15912</id>
		<title>Features/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Features/en&amp;diff=15912"/>
		<updated>2025-02-17T09:05:46Z</updated>

		<summary type="html">&lt;p&gt;Jens: /* Cold storage room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:Index/en]]&lt;br /&gt;
&lt;br /&gt;
The term features covers a range of functions that can be earned through [[tasks]], events, forum events or special achievements for the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
: Depending on the function, you can apply the feature you have earned to exactly one building or slot. &lt;br /&gt;
&lt;br /&gt;
: You can move the feature every 24 hours.&lt;br /&gt;
&lt;br /&gt;
: To activate a feature, click on the corresponding gray symbol at the desired location. After a confirmation prompt, the symbol appears in color and the feature is active.&lt;br /&gt;
&lt;br /&gt;
: To deactivate a feature, click on the colored symbol and deactivate it.&lt;br /&gt;
&lt;br /&gt;
: Information about your available features can be found at [http://www.producers-and-traders.de/index.php?section=a&amp;amp;section2=e Tasks] in the office.&lt;br /&gt;
&lt;br /&gt;
== The features at a glance == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Special displays ===&lt;br /&gt;
&lt;br /&gt;
	[[File:Sonderregalb.jpg | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: on every shelf ([[stores]])&lt;br /&gt;
&lt;br /&gt;
Effect: the [[factor]] is increased by 10 in the activated shelf&lt;br /&gt;
&lt;br /&gt;
=== Cold room === &lt;br /&gt;
&lt;br /&gt;
[[File:Kühlraumb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: in each storage slot ([[production building]], [[Stores]], [[warehouse]] (not [[cold storage]])&lt;br /&gt;
&lt;br /&gt;
Effect: The shelf life of refrigerated goods decreases half as quickly as in the [[cold store]] for the time they are stored in the cold room.&lt;br /&gt;
&lt;br /&gt;
=== Production robot ===&lt;br /&gt;
&lt;br /&gt;
[[File:Produktionsroboterb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: in every production slot ([[production building]])&lt;br /&gt;
&lt;br /&gt;
Effect: production runs 20% faster in the activated production slot (= 25% more output) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Special laboratory ===&lt;br /&gt;
[[File:Speziallaborb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: Laboratory slot in the [[research laboratory]]&lt;br /&gt;
&lt;br /&gt;
Effect: the research value is increased by 10% in the activated laboratory slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TV advertisement ===&lt;br /&gt;
&lt;br /&gt;
[[File:TV-Werbung.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: Advertising slot for [[:Kategorie:Products | Products]] in the [[advertising agency]]&lt;br /&gt;
&lt;br /&gt;
Effect: the advertisement increases the [[product reputation]] in all cities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Radio advertising ===&lt;br /&gt;
&lt;br /&gt;
	[[File:Radiowerbung.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: Advertising slot for [[business]]s in the [[advertising agency]]&lt;br /&gt;
&lt;br /&gt;
Effect: the advertising value is increased by 10% in the activated advertising slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advertising tower ===&lt;br /&gt;
&lt;br /&gt;
[[File:Werbeturmb.gif | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: [[Stores]] (next to the building image)&lt;br /&gt;
&lt;br /&gt;
Effect: The [[store reputation]] of the activated store is increased by 10 reputation points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Smuggler ===&lt;br /&gt;
&lt;br /&gt;
[[File:Schmugglerb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: In the vehicle [[depot]] in the respective [[truck]] line&lt;br /&gt;
&lt;br /&gt;
Effect: The goods in the activated [[truck]] are transported duty-free across the city limits. However, there is a possibility of being caught and fined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Janitor ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hausmeisterb.png | 30px]]&lt;br /&gt;
&lt;br /&gt;
Position: in every building&lt;br /&gt;
&lt;br /&gt;
Effect: [[Renovation|Repairs]] automatically at 0:00 the activated building&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Car mechanic ===&lt;br /&gt;
&lt;br /&gt;
[[File:KFZ-Meister.png | 120px]]&lt;br /&gt;
&lt;br /&gt;
Position: in every vehicle[[depot]]&lt;br /&gt;
&lt;br /&gt;
Effect: Automatically repairs the activated [[truck | vehicle type]] in the activated [[depot]] at 0:00 to the maximum state. Also the vehicles that are on the road .&lt;br /&gt;
&lt;br /&gt;
[[Chat event]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Warehouse&amp;diff=15911</id>
		<title>Warehouse</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Warehouse&amp;diff=15911"/>
		<updated>2025-02-17T09:05:17Z</updated>

		<summary type="html">&lt;p&gt;Jens: /* Cooling Warehouse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Warehouse==&lt;br /&gt;
&lt;br /&gt;
[[Datei:Gebaeude 80.gif]]&lt;br /&gt;
&lt;br /&gt;
*Construction costs per m²: 90 €&lt;br /&gt;
*Construction time &amp;amp; closed extension: 324sec per m² (9h per 100m²)&lt;br /&gt;
*Expansion time with open building: 648sec per m² (18h per 100m²)&lt;br /&gt;
&lt;br /&gt;
Start storage slots: 2&lt;br /&gt;
*Slot expansion:&lt;br /&gt;
**maximum 10 storage slots + bl above the first + 5 per current level&lt;br /&gt;
**Price: old number of slots x 1000€&lt;br /&gt;
**Duration: old number of slots x 20h&lt;br /&gt;
&lt;br /&gt;
*Employees in warehouses:&lt;br /&gt;
**with [[Employee qualification|training level]] 1 and the maximum number of employees, the built warehouse space can be used&lt;br /&gt;
**the better the [[Employee qualification|training level]] of the employees, the more m² you can use that you have not built.&lt;br /&gt;
**Example: an employee with [[Employee qualification|training level]] 10 can manage a storage area of 136m² with a built storage area of 100m”.&lt;br /&gt;
&lt;br /&gt;
==Cooling Warehouse==&lt;br /&gt;
[[Datei:Gebaeude 81.gif]]&lt;br /&gt;
&lt;br /&gt;
*Construction costs per m²: 120 €&lt;br /&gt;
*New construction time &amp;amp; closed extension: 324sec per m² (9h per 100m²)&lt;br /&gt;
*Extension time with open building: 648sec per m² (18h per 100m²)&lt;br /&gt;
&lt;br /&gt;
Start storage slots: 2&lt;br /&gt;
*Slot expansion:&lt;br /&gt;
**maximum 10 storage slots + 5 per current level&lt;br /&gt;
**Price: old number of slots x 1000€&lt;br /&gt;
**Duration: old number of slots x 20h&lt;br /&gt;
&lt;br /&gt;
*Employees in warehouses:&lt;br /&gt;
**with [[Employee qualification|training level]] 1 and the maximum number of employees, the built storage area can be used&lt;br /&gt;
**the better the [[Employee qualification|training level]] of the employees, the more m² you can use that you have not built.&lt;br /&gt;
**Example: an employee with [[Employee qualification|training level]] 10 can manage a storage area of 136m² with a built storage area of 100m”.&lt;br /&gt;
&lt;br /&gt;
*The shelf life of chilled goods decreases half as quickly for the time they are stored in the cooling warehouse. This is illustrated by the doubled shelf life.&lt;br /&gt;
*Caution: live animals do not like the cold!&lt;br /&gt;
*To cool goods in other buildings, see [[cold room]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:building]]&lt;br /&gt;
[[Kategorie:Index/en]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Warehouse&amp;diff=15910</id>
		<title>Warehouse</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Warehouse&amp;diff=15910"/>
		<updated>2025-02-17T09:03:41Z</updated>

		<summary type="html">&lt;p&gt;Jens: Die Seite wurde neu angelegt: „ ==Warehouse==  Datei:Gebaeude 80.gif  *Construction costs per m²: 90 € *Construction time &amp;amp; closed extension: 324sec per m² (9h per 100m²) *Expansion…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Warehouse==&lt;br /&gt;
&lt;br /&gt;
[[Datei:Gebaeude 80.gif]]&lt;br /&gt;
&lt;br /&gt;
*Construction costs per m²: 90 €&lt;br /&gt;
*Construction time &amp;amp; closed extension: 324sec per m² (9h per 100m²)&lt;br /&gt;
*Expansion time with open building: 648sec per m² (18h per 100m²)&lt;br /&gt;
&lt;br /&gt;
Start storage slots: 2&lt;br /&gt;
*Slot expansion:&lt;br /&gt;
**maximum 10 storage slots + bl above the first + 5 per current level&lt;br /&gt;
**Price: old number of slots x 1000€&lt;br /&gt;
**Duration: old number of slots x 20h&lt;br /&gt;
&lt;br /&gt;
*Employees in warehouses:&lt;br /&gt;
**with [[Employee qualification|training level]] 1 and the maximum number of employees, the built warehouse space can be used&lt;br /&gt;
**the better the [[Employee qualification|training level]] of the employees, the more m² you can use that you have not built.&lt;br /&gt;
**Example: an employee with [[Employee qualification|training level]] 10 can manage a storage area of 136m² with a built storage area of 100m”.&lt;br /&gt;
&lt;br /&gt;
==Cooling Warehouse==&lt;br /&gt;
[[Datei:Gebaeude 81.gif]]&lt;br /&gt;
&lt;br /&gt;
*Construction costs per m²: 120 €&lt;br /&gt;
*New construction time &amp;amp; closed extension: 324sec per m² (9h per 100m²)&lt;br /&gt;
*Extension time with open building: 648sec per m² (18h per 100m²)&lt;br /&gt;
&lt;br /&gt;
Start storage slots: 2&lt;br /&gt;
*Slot expansion:&lt;br /&gt;
**maximum 10 storage slots + 5 per current level&lt;br /&gt;
**Price: old number of slots x 1000€&lt;br /&gt;
**Duration: old number of slots x 20h&lt;br /&gt;
&lt;br /&gt;
*Employees in warehouses:&lt;br /&gt;
**with [[Employee qualification|training level]] 1 and the maximum number of employees, the built storage area can be used&lt;br /&gt;
**the better the [[Employee qualification|training level]] of the employees, the more m² you can use that you have not built.&lt;br /&gt;
**Example: an employee with [[Employee qualification|training level]] 10 can manage a storage area of 136m² with a built storage area of 100m”.&lt;br /&gt;
&lt;br /&gt;
*The shelf life of chilled goods decreases half as quickly for the time they are stored in the cooling warehouse. This is illustrated by the doubled shelf life.&lt;br /&gt;
*Caution: live animals do not like the cold!&lt;br /&gt;
*To cool goods in other buildings, see [[cooling warehouse]]&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:building]]&lt;br /&gt;
[[Kategorie:Index/en]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
	<entry>
		<id>https://wiki.producers-and-traders.de/index.php?title=Storage_consumption&amp;diff=15909</id>
		<title>Storage consumption</title>
		<link rel="alternate" type="text/html" href="https://wiki.producers-and-traders.de/index.php?title=Storage_consumption&amp;diff=15909"/>
		<updated>2025-02-17T08:50:31Z</updated>

		<summary type="html">&lt;p&gt;Jens: Die Seite wurde neu angelegt: „=== How is storage space consumption calculated? ===  Each product requires a certain amount of storage space. :: Please refer to the overviews of the individu…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== How is storage space consumption calculated? ===&lt;br /&gt;
&lt;br /&gt;
Each product requires a certain amount of storage space.&lt;br /&gt;
:: Please refer to the overviews of the individual [[:Kategorie:Products|Products]]&lt;br /&gt;
&lt;br /&gt;
A full pallet occupies 2m² !&lt;br /&gt;
&lt;br /&gt;
this means that when unloading, for example, a fully loaded small truck requires 4 pallets, i.e. 8m² of space&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===the storage space at the wholesale market (WM) and the consortium internal wholesale market (CM):===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basically:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Wholesale market and consortium market are considered as one unit!&lt;br /&gt;
*Each city stands for itself!&lt;br /&gt;
*Each player is entitled to 1000m² of storage space&lt;br /&gt;
*In addition, 25% of the available storage space in [[production buildings]] and [[warehouse|warehouses]] is added&lt;br /&gt;
*the storage space from sales buildings is &#039;&#039;&#039;not&#039;&#039;&#039; counted!&lt;br /&gt;
*as long as the free storage space is &amp;gt; 0, the complete transportation is still stored&lt;br /&gt;
::&#039;&#039;!! the free storage space can slip into the negative !!&#039;&#039;&lt;br /&gt;
*If the storage area at the wholesale market is negative, all arriving trucks drive back to the original building&lt;br /&gt;
**ATTENTION: Car transports and manual transports to the wholesale market also start when the wholesale market warehouse is full and then turn around again!!!&lt;br /&gt;
*the storage area used at the wholesale market can be seen in the wholesale market under &amp;quot;own products&amp;quot;&lt;br /&gt;
**if you hold the mouse over the word warehouse, the total storage area and what is still free is displayed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You own in a city (!)&lt;br /&gt;
:a sales building with 1000 m² of storage space,&lt;br /&gt;
:a factory with 200 m² of storage space&lt;br /&gt;
:and a warehouse with 500 m² of storage space&lt;br /&gt;
&lt;br /&gt;
Then you have in this city&lt;br /&gt;
:1000 m² lump sum&lt;br /&gt;
:+ 0 m² from the sales building&lt;br /&gt;
:+ 25% of 200 m² from the factory = 50 m²&lt;br /&gt;
:+ 25% of 500 m² from the warehouse = 125 m²&lt;br /&gt;
&lt;br /&gt;
:= &amp;lt;u&amp;gt;1175 m²&amp;lt;/u&amp;gt; of shared storage space for the WM and CM&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Index/en]]&lt;/div&gt;</summary>
		<author><name>Jens</name></author>
	</entry>
</feed>